Gomoku Lite

LiveSajjad5524 apps · 28 installsCasualFree · contains adscom.haihu.gomokulite

Play 9×9 five-in-a-row AI game with ads, stats and sleek minimalist design

Alert me★ WatchOpen in Play ↗
Total installs
2
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
12 Jul 2026
3mo ago
Last update
12 Jul 2026
v1.0 · 3mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234512 Oct13 Oct14 Oct

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
12311 Oct13 Oct14 Oct
01234512 Jul11 Oct14 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 4 groups
0 Sensitive3 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
**Gomoku Lite — Five in a Row, Minimized** Gomoku Lite distills the classic five-in-a-row strategy game into a focused 9×9 board experience with a clean Minimalist White aesthetic. Play black against a heuristic AI playing white — first to line up five stones horizontally, vertically, or diagonally wins. Gameplay - 9×9 board with stones placed on intersections - Player plays Black and moves first; AI plays White - Win by forming an unbroken line of five in any direction (horizontal, vertical, two diagonals) - Draw if the board fills with no winner - Last move highlighted with a subtle blue dot - Winning line highlighted in green across the five stones AI Opponent - Heuristic scoring AI: evaluates every empty intersection along 4 directions - Pattern scoring table: open four (100000), four (10000), open three (1000),three (100), two (100),etc. - Forced-move detection: instantly takes a winning move or blocks the opponent's winning move - Center-preference bonus to encourage central play - Millisecond response,suitable for a "Lite" difficulty Undo System - 3 free undos per game (rewinds both player's and AI's last moves) - When undos run out,watch a rewarded ad to gain 3 more - Undo usage is tracked per game (affects the "Flawless" achievement) Visual Design: Minimalist White Theme - Warm off-white background (#FAFAFA),pure white board surface (#FFFFFF) - Charcoal black primary (#212121) representing black stones - Medium gray grid lines (#9E9E9E) for restrained contrast - Restrained blue highlight (#1976D2) for last-move marker - Forest green (#2E7D32) for winning line,deep red (#C62828) for errors - Black stones: solid black,no stroke; white stones: white fill with gray stroke - Gentle & Breathing animation tone (300–400ms,AccelerateDecelerate) - sans-serif for text,sans-serif-medium for numbers - High contrast: body text 13.6:1 (AAA), meets WCAG AA+ Pages & Navigation - HomeActivity: hero section with black+white stone logo,large Play CTA, 2×2 tile grid (History / Stats / Achievements / How to Play),full-width Settings card; double-back-press to exit - GameActivity: centered toolbar, turn indicator, move counter,9×9 GridLayout board, Undo/Restart buttons,undos-left counter - HistoryActivity: RecyclerView of past games (result icon, "Black wins · 42 moves", relative time),empty state - StatisticsActivity: Total Games hero card, Win Rate with progress bar, Wins/Losses/Draws three-color cards (green/red/gray), Current/Best Streak dual cards, Avg Moves - AchievementsActivity: RecyclerView of 8 achievements with unlock status and counter in toolbar - HowToPlayActivity: 🎯 Goal / 📜 Rules / 💡 Tips sections with tasteful emoji - SettingsActivity: Sound / Vibration / Show Move Numbers toggles, Theme info, Version - Multi-Activity navigation (no bottom tab); secondary pages return to home via toolbar back; game page shows confirm dialog on back Custom Dialogs - GameOverDialog: result icon, H1 title (You Win / AI Wins / Draw), subtitle (moves + duration), New Game / Back to Home buttons; back-press closes as Home - ConfirmDialog: title + message + Cancel/Confirm, used for Restart and Exit confirmations - CardView-based rounded corners with 8dp elevation, 86% screen width, WRAP_CONTENT height Achievement System (8 achievements) - First Win, Ten Wins, Fifty Wins - Hot Streak (5-win streak) - Quick Win (win in 15 moves or fewer) - Flawless (win without using any undo) - Even Match (end a game in a draw) - Regular (play 25 games) - Unlock state persisted to SharedPreferences; toolbar shows "X / 8 unlocked" Ad Integration - TradPlus SDK integrated through an independent tradplus-sdk module - 12 supported ad networks: AdMob, Meta, Unity, Mintegral, Pangle, AppLovin, IronSource, Vungle, Chartboost, InMobi, Tapjoy, Maio - Interstitial ads: shown after game over when user taps New Game or Back to Home — capped at 1 per session - Rewarded ads: shown when undo count reaches 0 and user taps Undo — grants +3 undos; capped at 1 per session

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