App Intel

Catch Ball - Neon Arcade

LiveSajjad5524 apps · 27 installsCasualFree · contains adscom.haihu.catchball

Grab basketballs,dodge bombs:neon cyberpunk arcade with combos,harder stages

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Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
12 Jul 2026
3mo ago
Last update
12 Jul 2026
v1.0 · 3mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow
Not enough history yet — check back tomorrow

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 4 groups
0 Sensitive3 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
**Catch Ball — Neon Arcade Ball Catcher** Catch Ball delivers a fast-paced arcade experience with a distinctive Neon Arcade cyberpunk theme. The core gameplay is intuitive: catch falling basketballs to score points, dodge bombs to preserve your lives, and chase high combos. **Gameplay** - Two ball types: Basketball (80%, orange-red) and Bomb (20%, pixel-art black) - Catch basketballs: +10 points, increases combo - Catch bombs: -1 life (must dodge!) - Miss basketballs: -1 life - Miss bombs: no penalty (lucky escape) - Start with 3 lives (heart icons in HUD) - Game ends when lives reach 0 **Progressive Difficulty (Dual System)** - Score-based leveling: level up every 100 points, +60 px/s per level, spawn interval -120ms per level - Time-based scaling: +30 px/s every 10 seconds (max +300 px/s), difficulty grows even without scoring - Minimum spawn interval: 400ms (endgame frantic pace) - Ball velocity: starts at 250 px/s, easily 800+ px/s after 5 minutes **Combo System** - Consecutive basketball catches build combos - Combo overlay appears at combo ≥5 - Every 5 combos grants +1 bonus point - Missing a basketball or catching a bomb resets combo **Visual Design: Neon Arcade Theme** - Deep blue-black background (#0A0E1A) for high ball contrast - Cyan-green glow primary color (#00FFCC) for paddle, borders, score - Neon pink (#FF006E) and electric yellow (#FFBE0B) accents - Glowing edges on paddle, game border, and combo text - Bomb pulse animation (150ms sine wave scale) as warning - Paddle color feedback: green on catch, red on miss/bomb - Heart icons (❤️) for lives, dim to gray-hollow when lost - Fast & Electric animation tone (80-150ms feedback) - sans-serif-condensed for main text, sans-serif-medium for numbers, monospace for combo Pages & Navigation - MainActivity: 6 rounded buttons (PLAY, HISTORY, STATISTICS, ACHIEVEMENTS, HOW TO PLAY, SETTINGS) - GameActivity: full-screen GameView with 3-heart HUD, live score display, pause button, combo overlay - HistoryActivity: RecyclerView of past games with cards showing score/date/balls caught/max combo/duration - StatisticsActivity: 7 scrollable stat cards (total games, high score, total score, max combo, balls caught/missed, catch rate) - AchievementsActivity: RecyclerView of 14 achievements with progress bars and unlock status stars - SettingsActivity: 4 grouped cards (Game Preferences, Accessibility, Data Management, About) with row-tap toggles - HowToPlayActivity: 4 tutorial sections (Basic Rules, Ball Types, Combo System, Game Over) - Custom Neon toolbar on all secondary pages (surface background, cyan-green title, back button) - Secondary pages return to home via toolbar back button; main page shows interstitial ad on exit Custom Dialogs - PauseDialog: shown when tapping pause or back during game, Resume/Quit buttons - GameOverDialog: displays final score, balls caught, max combo, Play Again/Main Menu buttons - Custom dialog_background drawable (cyan border + rounded corners) - Confirmation dialogs for clear history and reset statistics Achievement System (14 achievements) - Score milestones: First Score, Score Master I/II/III (100/500/1000 points) - Perfect Game: complete a game without losing lives - Combo milestones: Combo Starter/Master I/II/Legend (5/10/20/50 combos) - Game count: Rookie/Veteran/Legend (10/50/100 games) - Special: Risk Taker (catch 10 bombs), Lucky Catch (rare purple ball, legacy) UX Notes - Pure multi-Activity navigation, no bottom tab structure - Custom Neon toolbar on all secondary pages (surface color background, cyan-green title text, tint back button) - WindowInsets edge-to-edge adaptation via InsetsHelper utility - Toolbar auto-padded for status bar; scroll/list content auto-padded for navigation bar - GameView uses Choreographer for stable 60 FPS render loop - Pause on Activity onPause, resume on onResume (with pause-time compensation to prevent difficulty spike) - Software rendering layer (LAYER_TYPE_SOFTWARE) for cross-device compatibility

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