Ball King

LiveSajjad5524 apps · 28 installsCasualFree · contains adscom.haihu.ballking

Pixel hoops,no mercy. hold aim shoot deep,stack combos,three lives,miss and lose

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
14 Jul 2026
3mo ago
Last update
14 Jul 2026
v1.0 · 3mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01211 Oct12 Oct
01234514 Jul11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 4 groups
0 Sensitive3 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
**Ball King — Pixel Hoops, No Mercy** Ball King is a retro pixel-art basketball shooter built for quick sessions and score-chasing. Grab the ball on the left, slingshot it toward the hoop on the right, and chain hits for a combo bonus. Miss and it costs a life — three strikes and you're out. Gameplay - Side-view pixel court: ball starts bottom-left, hoop sits top-right - Long press on the ball to aim, drag down-left to charge (slingshot), release to shoot - Ball flies along a real parabolic arc with gravity - Must drop straight through the rim from above to score (clean swish only) - Backboard and rim collisions bounce the ball realistically — bricks and rim-outs count as misses - Missing a shot costs one life and resets the ball to the start point - Three lives total; zero lives ends the game Scoring & Combos - Each made basket: base 1 point × combo multiplier - Combo multiplier grows with consecutive hits, capping at 5x - Chain milestones: ON FIRE (8), UNSTOPPABLE (16), LEGEND STUFF (32) - A missed shot resets the combo to zero - Watch a rewarded ad to activate 2x points for the rest of the run Pages & Navigation - MainActivity (home: best score, play button, navigation to all sections) - GameActivity (core gameplay with live HUD: score, combo, lives, pause, 2x button) - HowToPlayActivity (step-by-step rules) - HistoryActivity (recent game records ranked by score) - StatsActivity (best score, games played, total points, hit rate, best combo) - SettingsActivity (sound, vibration, reduce-motion toggles, privacy policy) - Secondary pages return to home; home uses double-back-to-exit UX Features - Pure multi-Activity navigation with a shared sub-page base (top bar + back-to-home) - Custom pixel dialog with typewriter text reveal and playful copy - Miss toasts with tongue-in-cheek lines ("Air ball. The crowd goes silent.") - Pause dialog with resume / restart / quit options (back button during game) - Game over dialog with score, best, and revive / restart / home buttons - Edge-to-edge adaptation for status bar and bottom system area - Portrait-locked game screen to prevent SurfaceView rebuilds Visual Design - Pixel Classic (pixel_classic) theme: 8-bit palette, all-zero corner radius, hard pixel shadows - Monospace fonts with ALL CAPS, no anti-aliasing for crisp pixel edges - Soul colors: CRT Orange (#FF6B35) basketball + Phosphor Yellow (#FFBE0B) aim line & score - Custom SurfaceView rendering at 60fps with a dedicated render thread - Aim trajectory shown as glowing yellow pixel dots, updated in real time while dragging - Particle burst on score (yellow/green) and miss (red) Ad Integration - TradPlus SDK integrated through an independent module(12-network mediation) - Rewarded ad: revive one life on game over(once per session) - Rewarded ad: activate 2x score mid-run(once per session) - Interstitial ad: shown before restart on game over(once per session) - Frequency-capped per session to stay Google Play policy-friendly - Ad unit IDs injected via manifest meta-data; graceful fallback when ads not ready Technical Notes - Kotlin - XML Layout + custom Views(PixelButton / PixelTextView / PixelDialog) - MVVM architecture(ViewModel + StateFlow/SharedFlow) - Multi-Activity structure - SurfaceView self-drawn rendering with GameRenderer(no anti-alias, integer-pixel alignment) - Coroutine-based fixed-step game loop(~60fps) - Pure-function physics & scoring(AimTrajectory, Scoring)for unit testing - SharedPreferences for statistics and history(JSON-serialized) - Java 17 - minSdk 26 / targetSdk 36 / compileSdk 36 - Android 16KB memory page alignment (useLegacyPackaging = false) - Pixel Classic theme with CRT orange+phosphor yellow color scheme - Lint abortOnError disabled to avoid blocking on ad SDK dependencies Accessibility - WCAG AA contrast (on_background vs background =15:1) - Minimum 12sp text, minimum 48×48dp touch targets - Reduce-motion toggle to flatten frame animations - Vibration toggle for shot / score / miss feedback

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