Snake Classic: Offline Game

LiveNEW Mobile7 apps · 71 installsEducationalFree · contains adsnewmobilego.ransanmoi

Classic snake game: precise controls, plays offline, no ads, no wifi needed.

Alert me★ WatchOpen in Play ↗
Total installs
6
exact · Play shows 5+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
28 Aug 2026
2mo ago
Last update
14 Sept 2026
v1.2.0 · 30d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
56711 Oct12 Oct
0246828 Aug11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Snake, rebuilt for a touchscreen: controls that register the instant you swipe, motion that glides instead of hopping, and three difficulty levels that are genuinely three different games. No ads, no accounts, no internet connection required. 🎮 CONTROLS THAT DO WHAT YOU MEAN · Swipe anywhere on the screen. The turn registers the moment you cross the threshold, not when you lift your finger · One-handed mode: tap the left half to turn left, the right half to turn right · On-screen D-pad you can drag to either side for left or right-handed play · 3-step input buffer: swipe three times fast and the snake makes all three turns. No swallowed inputs 🏆 THREE LEVELS, THREE DIFFERENT GAMES · Easy — 14x20 board, edges you pass straight through so walls can never kill you, 3 lives, 2 seconds of invincibility after each respawn. Made for kids and first-timers · Medium — 16x24 board, solid walls, 2 obstacle clusters, slow-down food, one life · Hard — 18x28 board, speed climbing to a 68 ms tick, a new obstacle cluster every 5 food, poison food, and a combo window of only 2.5 seconds 🍎 FOUR KINDS OF FOOD · Apple: +10 points, +1 segment · Golden: +50 points, +2 segments, disappears after 6 seconds · Ice: slows the snake 1.5x for 4 seconds, room to breathe in a tight spot · Poison (Hard only): -30 points and cuts 3 segments off your tail Eat again before the combo window closes and your multiplier climbs by 0.5, up to x3.0. The eat sound rises a semitone with every step of the chain. ⚖️ FAIR BY DESIGN Every death should be your fault, and you should know why immediately. · New obstacles blink for 1.5 seconds before they turn solid · Nothing ever spawns within 4 tiles of your head · Food is always reachable, verified by a flood-fill check on every spawn · Poison never appears directly in the path ahead of you · Coyote time on Easy and Medium: turn up to 100 / 60 ms late and the death is cancelled. Hard switches it off, because at that level consistent rules beat mercy · The game-over screen always names what killed you 🔒 NOTHING TO PUT UP WITH · Fully offline. Plays on a plane, on the subway, with no signal · No ads. Not between rounds, not in the menu, not anywhere · No in-app purchases, no sign-in, no account · One permission: vibration. The app has no INTERNET permission at all, so it cannot send your data anywhere even if it wanted to · No analytics, no tracking, no data collection of any kind ⚙️ UNDER THE HOOD Game logic runs on a fixed tick, fully decoupled from rendering, so the snake interpolates smoothly between tiles instead of jumping cell to cell. Measured input latency: 0.53 ticks on average, 1.00 ticks at the 99th percentile. A 400-segment snake costs 0.0075 ms per logic tick, about 0.05% of a 60 FPS frame budget. Built with Godot 4 for Android 7.0 and newer. 🎨 TWO THEMES Neon: dark board, glowing snake, sharp contrast. Garden: light board, green snake, red apples. High scores and stats are kept separately for each difficulty, so Hard mode never buries your Easy and Medium records. Games played, food eaten, longest snake, longest survival, best combo, all stored on your device and nowhere else. A small game, built with care. Install it, turn off the wifi, and see how far you get.

What's new

Version 1.0.0 - first release. · Three difficulty levels, each with its own board, speed, obstacles and rules · Four food types and a combo multiplier up to x3.0 · Three control schemes: swipe, one-handed tap, draggable D-pad · Neon and Garden themes · High scores and stats kept per difficulty · Fully offline, no ads, no permissions beyond vibration Bug reports and suggestions are welcome and read.

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