App Intel

Sphere Defense

LiveZenIRL14 apps · 1.7K installsActionFreecom.zenirl.defense

Tower defense for Wear OS. Crown rotates your shield. Tap to shoot. Survive.

Alert me★ WatchOpen in Play ↗
Total installs
23
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
25 May 2026
5mo ago
Last update
11 Jun 2026
v0.4 · 4mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
22.529.336.243.15011 Oct12 Oct13 Oct
22.529.336.243.15011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive0 Notable2 Routine
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Sphere Defense is a tower defense game for Wear OS. Defend the core. Two simultaneous controls. Survive the wave. Your core sits at the center of the play area. Three rings of defense ripple outward around it. Enemies stream in from the bezel — basic red ones, slow heavy orange tanks, and fast blue sprinters. They all want to reach the core. None of them should. The crown rotates a glowing shield arc around your core at a fixed orbit distance. Position it to deflect incoming enemies away. The shield doesn't destroy — it bounces. Tap anywhere to fire a bullet in the direction your shield is currently facing. The bullet kills. Combine the two. It sounds simple. It isn't, by wave 4. Every 10 kills grants a bomb. The next tap detonates it: every enemy on screen vanishes in a yellow shockwave. Bombs are limited — save them for the moments you can't. Adaptive difficulty: each wave brings more enemies and faster ones. Tank spawns kick in at wave 2, sprinters at wave 3. The combo multiplier scales your score from x1 up to x8 when you keep killing. Features • Twin-input controls: crown for defense, tap for offense • Three enemy types with distinct speed/health/value (red/orange/blue) • Wave-based progression with adaptive enemy mix • Combo multiplier up to x8 • Bombs earned every 10 kills (screen-clearing AOE) • Particle effects on every hit/deflect/kill • Hearts-based health (3 hits before game over) • Persistent high score • Standalone — no phone required • No ads, no IAP, no internet permission Controls • Crown rotates your shield around the core • Tap → fire forward (or detonate a bomb if you have one) • Tap on Game Over → restart Tips • Tanks (orange) need 3 hits but score 30 points. Whittle them down with the shield while shooting other enemies. • Don't waste bombs on a single enemy — wait for the cluster. • Sprinters are scary — use the shield to deflect rather than risking a missed shot. Built for Wear OS 3+. Standalone, offline, no tracking. The watch is the only device where a single hand controls two inputs at once with this much precision. The crown is your shield, your finger is your trigger. That feeling is the game.

What's new

Multiplier window extended from 1.5s to 4s — chains are now achievable across waves Multiplier always visible in HUD (grayed at 1×, bright when active) "BOMB READY!" banner + haptic when a bomb is awarded (every 10 kills) Shield deflections now produce stronger haptic and a larger particle burst Core hit and bomb trigger have distinct strong haptics

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