App Intel

Spherepel

LiveMacolaradev2 apps · 38 installsCasualFreecom.spherepel.game.dotpath

Spherepel — pure magnetic chaos!

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
12 Jun 2026
4mo ago
Last update
10 Jul 2026
v1.1 · 3mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow
Not enough history yet — check back tomorrow

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Spherepel is a multi-level 2D platformer in a minimalist style where the player doesn't have direct control of the ball in the traditional sense. Everything revolves around the magnetic field: you need to move it, hold it, bring it closer, or move it away so that the ball gradually reaches the teleporter. It sounds simple, but in the game, it quickly becomes clear that an unnecessary movement can send the ball into a chasm, under a blade, or into an awkward position, from which you have to maneuver. Spherepel's levels use static platforms, separate ramp-shaped sections, moving blocks, and various obstacles. Some blades are simply stationary and require careful timing, while others move, forcing you to wait for the perfect moment. In Spherepel, the player constantly works not only with direction but also with force: the ball can't simply be dragged across the screen; it must be guided by inertia, the distance to the field, and the shape of the level. Each stage in Spherepel feels like a small precision challenge. Sometimes it's crucial to gently lift the ball over a gap, sometimes push it through a narrow passage, and sometimes use a springboard platform without losing control immediately after the rebound. The teleport to the next level is always visible as the final goal, but the path to it is rarely straight. The game doesn't overload the screen with details, so the focus stays on the essentials: the ball's position, the danger zones, and how the magnetic field changes the situation. Spherepel is suitable for those who enjoy platformers without unnecessary noise but with a proper test of reaction and calculation. There's no random fuss for the sake of fuss: a mistake is usually understandable, and a successful completion feels honest, because the player has orchestrated the ball's movement from the start to the teleport. The levels gradually require more precision, calm, and the ability to not jump prematurely. Spherepel builds on a simple concept, but it unfolds through precise controls, dangerous obstacles, and short levels that make you want to complete them cleaner, faster, and with more confidence!

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