App Intel

Terrakull

LiveErsteegDev2 apps · 300 installsCasualFreecom.angry.block.builder.game

Terrakull, a platformer with tricky blocks!

Alert me★ WatchOpen in Play ↗
Total installs
4
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
5 Jun 2026
4mo ago
Last update
5 Jun 2026
v1.0 · 4mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
3.94.24.54.7510 Oct11 Oct12 Oct
3.94.24.54.7510 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Terrakull grabs you and doesn't let go. This 2D platformer is designed so that the player controls a character in the form of a simple block, occupying exactly one square on the entire grid in a side view. Static blocks form a solid foundation for the level, while dynamic blocks are a tool in the player's hands. You can add as many as you like on the fly, building ladders, bridges, and entire structures to help Terrakull reach the finish line. But there's a catch that makes the game truly come alive. Line up four dynamic blocks in a straight line—horizontally or vertically—and the whole quartet crumbles to dust. You have to think, brainstorm options, and avoid paths that are too smooth. And there are spikes sticking out in the most inconvenient places, depending on the level. Snag one, and the level starts all over again. But the coins scattered here and there add motivation to take risks and find the best route. In Terrakull, each level feels like a separate mini-story about calculation and improvisation. You start with careful steps, placing blocks one after another, checking to see if you accidentally create a line of four. Terrakull obediently crawls along the constructed structures, and the player seizes that precise moment when everything comes together and the flag is finally within reach. This provides genuine satisfaction, especially after a couple of failed attempts. The difficulty gradually increases, the levels become more treacherous, forcing you to delve deeper into the mechanics. Some see Terrakull as simply a pleasant time-killer, while others begin to see it as a true puzzle with elements of strategy. The game perfectly balances creative freedom with strict restrictions, a rarity in modern platformers. Terrakull will definitely find its fans among those who like to think and jump at the same time. There's no unnecessary frills here—just pure gameplay, where every placed block hits the target or ruins your plans!

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