App Intel

Tombgild: dig platformer

LiveRNG Dev22 apps · 287 installsArcadeFreeIn-app purchases: $0.99 - $3.99 per itemcom.rngdev.tombgild

Dig the floor, steal the gold and escape the crypt guards. No ads, ever.

Alert me★ WatchOpen in Play ↗
Total installs
9
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
5 Aug 2026
2mo ago
Last update
7 Oct 2026
v1.14.2 · 6d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
8.89.19.49.71011 Oct12 Oct12 Oct
8.89.19.49.71011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A thief has gone down into the crypt for the gold of the dead. He does not fight. He digs. Collect the last coin and the escape ladder lights up. That is when the real race starts, with the guards between you and the way out. And your only weapon is the floor: digging opens a way down where there is no ladder, and it drops whoever is chasing you. HOW IT PLAYS Drag your thumb to walk. The control appears where your finger lands and follows the movement, with no fixed arrows to hunt for without looking. Two buttons dig the floor beside you, down and to the side. An open hole is a trap: the guard falls in and gets stuck. But the floor closes on its own, and whoever is inside then does not get out. That includes you. There is no shooting, no jumping, and no climbing walls. This is a game of route, not reflex. And the command is remembered: ask to climb BEFORE you reach the ladder and the thief goes up when he gets there, with no need to hit the exact tile. THREE GUARDS, THREE ANSWERS The skeleton takes the shortest path, the way you would, and it is slower: run and you can open a gap. The stray is FASTER than you, but it only chases on its own floor. Change level and it keeps prowling below. The echo follows where you HAVE BEEN, a few steps behind. Running straight brings it to your neck. A feint loses it. All of them obey exactly the same rules as you: they fall, climb ladders and take portals the same way. None of them goes where you cannot, and that is what makes the escape fair. WHAT IS INSIDE 50 free levels, plus 50 in the Catacombs pack, on a difficulty curve: each element arrives after you have mastered the last one. Relics off the short route, and the cost is always the detour. The cloak takes you off their radar, the hourglass drags time out, the lime powder leaves a hole open forever. None of them gives a permanent advantage. The sword makes the guards run for a few seconds, and the pickaxe opens a hole in stone that cannot be dug. The bag of coins is worth three, and every level hides an optional treasure chest that is kept once you take it. Lifts that go up and down without stopping: wait on your floor and step on when the platform arrives, because outside it the shaft is a fall. Portals, pairs of cracks that throw whoever enters to the other side of the crypt, and they work for you and for the guards. Dark floors, where the thief's torch is all you have, with a brightness setting because a dark game in the sun is unplayable. The levels that open each section are hand-designed. All of them pass the same automated test, which only approves a map whose escape is proven. Every level is a single screen: you see the whole problem at once, fail and retry immediately, with no loading screen. Three visual themes for the crypt, all unlocked, and outfits to change the thief. OUR SIDE OF THE DEAL No ads. None, nowhere, and there will never be an ad in the middle of an escape. No pay-to-win: what we sell is new content and looks, never an advantage. Play offline, because no level needs a connection, your progress stays on your device, and the game collects no data. Inspired by the dig-and-escape classics of the eighties, with levels, art and guard intelligence built from scratch. Single player. Plays with no internet. English, Portuguese, Spanish, German, French and Italian.

What's new

Store fixes. The coffee is now described as a tip, without the text that called it one-time and repeatable at once. The coffee count uses proper singular and plural. And the Restore purchases button now shows the result right below it: how many items were unlocked, or that the store could not be reached.

Growing in Arcade

Category →