App Intel

Railsnare: train puzzle

LiveRNG Dev22 apps · 287 installsArcadeFreeIn-app purchases: $1.99 per itemcom.rngdev.railsnare

Your train never stops. Energise the yard and dodge what comes head-on.

Alert me★ WatchOpen in Play ↗
Total installs
8
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
17 Aug 2026
2mo ago
Last update
7 Oct 2026
v1.11.3 · 6d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
7.88.48.99.51010 Oct12 Oct13 Oct
7.88.48.99.51010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct11 Oct: 012 Oct: 013 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Your train never stops. The only decision you make is which switch to take. You are in a railway yard seen from above, at night. Your train drives itself, always forward, and the trains sharing the yard with you run the other way. Energise every metre of track before one of them meets you head-on. Swipe toward the middle of the yard and the next switch takes you to the inner ring; away from it, to the outer one. The rings are concentric, so the gesture follows what you see instead of an up-and-down convention. Hold your finger still and the train speeds up. There is no button, and you never fail by a fraction of a second: the switch stays armed waiting for the junction, and the chosen junction blinks on screen. What should hurt is the choice, not the reflex. Speeding up is the rope you hang yourself with. It clears the level faster, but it closes the siding: the stretch of parallel track where two trains pass each other without crashing, the only place in the yard where a head-on meeting does not kill. No train enters a passing loop at full speed: arrive running and you stay on the main line. Run fast or keep the shelter: that is the decision you make all the time. And no enemy moves onto your track without leaving you a way out. To switch lines near you, it needs a switch you can reach before the meeting. The game is hard, not unfair. THREE THREATS, THREE BEHAVIOURS Mirror moves onto the track you are on and comes head-on. Shortcut chases nobody: it takes the nearest switch and shows up on a track that was clear two seconds ago. Warden camps on the track you still need to energise, is slow, and that is exactly why it is still there when you finally have to go. None of the three rolls dice. They always do the same thing in the same situation, and that is what turns "died again" into "I knew it would cut across there". WHAT CHANGES EACH LEVEL The yard grows from three rings to five, the shape shifts between sharp-cornered rectangle, rounded rectangle and racing oval, the number of switches varies, and the mix of enemy trains rotates. Layouts are generated, but from a fixed seed: level 7 is always the same level 7 on anyone's device, so you can learn a yard by its silhouette. Every so often comes the classic yard: every switch aligned at the same points of the lap, forming straight corridors from the outer ring to the inner one. That one has no siding: it is the bare yard. In the settings you choose the locomotive: electric, or steam, slower and smoking. The whole yard moves at her pace. Not an easy mode nor a hard one: the same game with more time to read the screen, and a longer level. Your speed never changes. What speeds up is the world around you. NO CATCH No ads. No energy to wait for. Nothing locked behind a purchase: the game is complete, and the only purchase is a tip that unlocks nothing at all. Works offline, asks for no account and requests no permissions. Six languages. Portrait, played one-handed. Single player. Plays with no internet. RNG Desenvolvimento · [email protected]

What's new

Fixed: after supporting the game, the Support button stayed grey and looked disabled until you left the screen. It now returns to normal as soon as the purchase is done. Thank you to everyone who supported the game.

Growing in Arcade

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