App Intel

Hexheist: maze arcade

LiveRNG Dev22 apps · 287 installsArcadeFreeIn-app purchases: $0.99 - $2.99 per itemcom.rngdev.hexheist

Steal the ten items before your energy runs out. Your trail slows the hunters.

Alert me★ WatchOpen in Play ↗
Total installs
7
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
10 Aug 2026
2mo ago
Last update
7 Oct 2026
v1.11.2 · 6d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
6.87.68.49.21011 Oct12 Oct12 Oct
6.87.68.49.21011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You break into the complex and steal the ten items before the energy turns on you. Three hunters disagree. Your energy drains the whole time. It is the round's clock and it is also the price of your trail, the line that gets in the way of whoever is behind you. Spend the trail and you run out of time. Save the trail and you get caught. Every round is that one choice, and it lasts a little over a minute. NO BUTTONS ON SCREEN Swipe your thumb anywhere to turn. The command is stored until the corner arrives, so you never have to time it to the pixel. The trail flows while a second finger rests on the screen, anywhere at all. No d-pad eating the maze. FOUR WORLDS THAT PLAY DIFFERENTLY What changes from one world to the next is the rule of the trail, and it changes how you move: Factory, where you drive the getaway car and the jammer freezes the security patrol cars. Anthill, where the pheromone sends the soldiers to the wrong side of the map. Nanobot, where the marker makes the white cells lose sight of you. Hive, where the smoke freezes the guards. Freezing removes the danger. Fooling and blinding do not: the hunter keeps moving, and running into one still costs a life. Each world also gives wall, loot and hunter their own silhouette, and its own soundtrack. The Factory comes with the game. The other three worlds are separate one-time purchases: no subscription, no in-game currency, no loot boxes. You pay for a world and it is yours. FORTY MAZES, THEN ENDLESS ONES Ten hand-drawn maps per world. From round 11 on they are generated on the fly, but the seed comes from the round number: two players on round 14 of the same world face the same maze, so comparing records still means something. Tunnels connect opposite ends of the map. The hunters do not account for them when picking a path, and that is the edge you learn to use against them. EVERY FIFTH ROUND IS A CHALLENGE ROUND No hunters, twice the pickups and 25 seconds on the clock. And every regular round hides a safe: crack it and the pickups after it are worth double until the round ends. BUILT FOR ONE HAND AND ONE MINUTE Lost? Tap AGAIN and you are already playing. An extra life every 25,000 points. This is a game for a queue and a coffee break. NO ADS, NO ACCOUNT, PLAYS WITHOUT INTERNET The whole game runs without internet and collects no data: no login, no ads. The game only talks to Google Play: to check and make purchases and, just once, to ask for a review. Single player. Interface in English, Portuguese, Spanish, German, French and Italian. Made with Godot Engine.

What's new

A shop text was wrong: the coffee card said Hexheist never goes online. The game plays without internet, but it talks to Google Play to check and make purchases and, just once, to ask for a review. The card now says so, in all six languages. Nothing changes in play, and your records and worlds stay where they were.

Growing in Arcade

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