Glimmercast

LiveKelvin Vista Digital Group3 apps · 0 installsArcadeFree · contains adscom.lucky.zoot

Guard the crystal: aim, cast, and spend mana before the next wave.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
—
—
Last update
7 Sept 2026
1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234511 Oct13 Oct14 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01210 Oct12 Oct14 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Photos and videos
  • Data is not encrypted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Glimmercast is a wave defence game. A crystal sits on a tower at the bottom of the screen and creatures come down at it from the dark. You aim and cast, and between shots you decide what to spend on. THE RUN Slimes, bats and skeletons descend, each moving differently — a bat will duck under an aim you have already committed to. Three hearts, a kill counter and a mana total sit on screen, and anything that reaches the crystal costs you a heart. Pause whenever you need to. SPEND OR SAVE Kills pay out in mana, and three upgrades are on the bar the whole time, each getting dearer as you buy it: Firepower — stronger spell orbs. Every level raises the damage and shifts the orb's colour from teal through violet and gold to ember, and every fourth shot goes out as a heavier charged blast. Wizard — a shorter cooldown between casts, so you get more shots into the same gap. Tower — one more heart on your maximum, and it refills the hearts you have lost when you buy it. That is the whole decision: bank mana for the upgrade you actually want, or take the cheap one now because the wave in front of you will not wait. WHEN IT ENDS The result card names what got through — a bat that dove under your aim, a slime that slipped past — and gives your kills, mana earned, how long you lasted and the power level you reached. A new best is marked as one. Home or straight back in. WHAT IT DOES NOT DO No account, no sign-up, no connection. Your best run is stored in the app on the device. Runs last a couple of minutes, and the difference between them is what you bought and when.

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