App Intel

Zpread

LiveJonathan Guernon11 apps · 170 installsSimulationFreecom.guernon.zpread

One bite, then another. Run the dispatch of a region under a zombie outbreak.

Alert me★ WatchOpen in Play ↗
Total installs
2
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
7 Sept 2026
1mo ago
Last update
7 Sept 2026
v0.14.0 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
22.73.54.2510 Oct12 Oct13 Oct
22.73.54.2510 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
One bite, then another. Somewhere in a region of nine cities, two rings of countryside and three rings of wild, somebody has just been bitten. They keep walking for a while, dizzy, leaving drops of blood behind them. Then they turn, and bite in their turn. You are the government, and you run the dispatch. ONE MAP, THIRTEEN TILES A SIDE A hundred and sixty-nine tiles of streets, farms, forests, rivers and hills, stitched into one world with one street graph: cities with their own monument and twenty-one different attractions, a hospital, a fire station, two police stations, countryside with farms and hamlets, wild land with rivers that end in lakes before the towns. Thousands of people walking, traffic that queues, thirty-four species of animal, a day and a night, weather. Zoom out to the whole region; zoom in to one person and follow them. WHAT YOU CAN SEND The army by truck from the edge of the map, or by helicopter, four times faster and pricier. The police from the nearest station. The fire brigade for the fires that break out wherever there is chaos. An ambulance for somebody bitten, if there is still time: the countdown over their head says how long. Or mark them to be shot, and the nearest armed unit goes after them — before they turn, or after. Quarantine zones that fence every street on their border; guarded quarantines with soldiers flown to every gate. Restrictions that send people home, where nothing can bite them, while the budget drains. And an extreme option: a strike that flattens a district, and everybody in it. FIND THEM Zombies leave a toxic haze along their route; the bitten leave blood. Both fade. The feed tells you where every sighting, bite, fire and arrival happened, and a tap takes you there. THE Z BRIGADE The dispatch grows with what you earn. At level two the brigade recruits residents off the street — in red, rifle in hand — and converts buildings into shelters that the neighbourhood runs to. At level three it establishes bases with its logo on the roof, its vans leave from them, and the army goes over to its colours. Somebody bitten who walks into a shelter turns inside it. IT DOES NOT END WITH THE FIRST ZOMBIE Bitten travellers keep arriving, more often each day. Nothing is won before the third day, and only when nobody bitten or undead is left. Every game starts somewhere else. NO NETWORK, NO ACCOUNT, NO ADS The whole game is inside the app: it asks for no permission at all and runs with the network off. French and English, switchable at any time. Made by one person, in Québec.

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