App Intel

Merge Race Rush

LiveGreamm12 apps · 14.2K installsCasualFree · contains adscom.gream.mergerun

Slide tiles to merge numbers before fire catches up.

Alert me★ WatchOpen in Play ↗
Total installs
1,179
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
24 Jul 2026
3mo ago
Last update
4 Sept 2026
v1.0.1 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
1.2K1.4K1.6K1.8K2K10 Oct12 Oct13 Oct
1.2K1.4K1.6K1.8K2K10 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

10 in 4 groups
0 Sensitive5 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable7

Access to miscellaneous device features that don't fit other categories

  • Connect to or disconnect from Wi-Fi networks and change saved Wi-Fi settingsconnect and disconnect from Wi-Fi · CHANGE_WIFI_STATE
  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Here's how Merge Race Rush works. You've got a square board – 4x4 to start, maybe 5x5 later – and tiles slide in from the edges. Each tile has a number on it, usually 1, 2, or 3 at first. You can drag any tile into an adjacent empty spot, one step per move. If two tiles with the same number end up next to each other, they merge into one tile that shows their sum – so 2 and 2 become 4, 4 and 4 become 8, and so on. Now for the twist. A glowing red wall creeps up from the bottom of the board, one row at a time, after every few moves. If any tile touches that wall, it burns up and you lose instantly. So you're not just merging for points – you're also trying to keep your tiles away from that rising danger. Each successful merge pushes the wall back down a little, buying you more breathing room. Each level gives you a set number of moves – maybe 35 to start. You need to reach a target score before you run out of moves, and you also have to survive the wall's advance. If you hit the score but the wall eats your tiles before the level ends, it still counts as a loss. You've got to manage both. No clock ticking, so you can think between moves. But the wall doesn't wait forever – it advances after a fixed number of moves, whether you're ready or not. As you progress, the wall climbs faster, the numbers get bigger, and the board shrinks to 4x4 with more tiles crammed in. You also get fewer moves per level. There are no power‑ups, no bombs, no shuffle buttons. Occasionally a gold tile appears – it counts double for scoring but merges like a normal tile. That's about it. The game forces you to plan several moves ahead, because a bad merge can trap your high numbers near the bottom, right where the wall is coming up. It's tense, fast, and every move matters. 🔥🔢

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