Cube Merge Royale

LiveGreamm12 apps · 14.2K installsCasualFree · contains adscom.gream.cubemerge

Drop cubes, merge same colours, outlast your opponent.

Alert me★ WatchOpen in Play ↗
Total installs
1,303
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
21 Jul 2026
3mo ago
Last update
24 Aug 2026
v1.0.1 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
0510152011 Oct12 Oct

Lifetime avg ≈ 16/day (all installs ÷ days since release)

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
1,3021,3031,30410 Oct11 Oct12 Oct
02505007501,0001,2501,50021 Jul10 Oct12 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 4 groups
0 Sensitive4 Notable4 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
This one looks a bit like Ball Merge Rush, but instead of numbers you're working with coloured cubes – red, blue, green, yellow, purple. The board is a square grid, maybe 5x5, and cubes drop from the top one by one. You slide them left or right and tap to drop them into a column. When a cube lands next to two or more cubes of the same colour (touching sides), they all merge into a single cube of a new colour – for example, two reds become orange, two blues become green, following a fixed colour chart. That new cube then checks its neighbours for more matches, which can start a chain reaction. Every merge gives you points, and larger chains pay out more. But here's the twist – you're not playing alone. There's a ghost opponent on the other side of the screen, or maybe a friend's recorded run. Both boards fill at the same pace, and whoever reaches the target score first wins the round. If your board fills up completely before that, you lose instantly. Each level gives you a fixed number of drops – say, 25 to start. The opponent's drops are simulated at a similar speed, so you see their progress bar creeping up alongside yours. No timers, but the pressure comes from watching that bar move. You can't rotate cubes, only drop and merge. No power‑ups, no special cubes – just pure merge logic and a bit of speed. Later levels introduce more colours, faster drop rates, and a tougher opponent who seems to get lucky merges more often. You have to think quickly because every second you hesitate, the other side gains ground. It's competitive but fair – the mechanics stay clean, and losing never feels cheap. You just need to spot merges faster and plan ahead. 🟦🟥

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