App Intel

Blackdamp: Dark Maze Escape Live

DevCraft Games8 apps · 3.2K installsAdventureFreecom.devcraft.blackdamp

A dark maze. Scout it by drone, then walk it before your flashlight dies.

Total installs
1
exact · Play shows 1+
Installs / day
~0
est. · lifetime avg over 72 days
Rating
—★
— ratings · — reviews
Released
31 Jul 2026
2mo ago
Last update
5 Aug 2026
v1.1.0 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7210 Oct11 Oct11 Oct
11.21.51.7210 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You wake up in the dark, somewhere inside a brick maze, holding a flashlight with a battery that is already going. There is one way out that is empty. There are two or three ways to reach it, and something is walking on the rest. TWO HALVES First you fly a drone through the place. It has a lamp, no battery and nothing to lose — your body is still standing back where you woke up, and none of this is costing you anything. Read the maze. Find the wall the door code is painted on. Work out which route is the empty one. Then you hold WALK, and that is the end of that. No recall, no second drone. Everything you learned is on the map. Everything you didn't look at is a corridor you are about to walk down for the first time, on foot, with a battery. LIGHT IS THE CLOCK The maze fills itself in wherever your beam physically reaches — so the map is not a reward for patience, it is a receipt for what you spent. Flood is wide and burns fast. Throw is a narrow probe that reads a whole corridor from its mouth without you walking a step of it. You can afford to see everything close by, or a long way down one corridor. Not both. SOMETHING ELSE IS DOWN HERE Sodium orange, swept across a wall two corners before you can see the thing throwing it. Nothing else in this game is that colour. Kill your lamp and the beam can't find you — get close enough and none of that matters. They walk a beat. They never hunt you across the maze. And a corridor you never scouted is not a safe one, it is an unread one. A MAZE YOU HAVE TO HOLD IN YOUR HEAD Junctions and dead ends get something to remember them by — a still pool, an arch you walk under, a lit obelisk. Somebody was in here before you and wrote on the walls, and no two messages repeat. Every maze has a wet end, so "I came in through the dry side" is a real fact about where you are. TRAPS BILL YOU, THEY DON'T KILL YOU A curtain of current charges in full view, fires, and dies, over and over. See it and time the gap for free. Scout it from range for a little light. Or walk straight through and pay for it. Nothing here is a coin flip. EVERYBODY GETS THE SAME MAZE The seed is the date. Every player in the world is walking the same maze today, down to which brick is damp — and tomorrow is a different world. WHAT YOU LOSE, AND WHAT YOU KEEP Run out of light and the maze is rebuilt cell for cell. You lose the relics, the battery and the distance. You keep the map — and the clock keeps running. Dying costs you the one thing you cannot go back for. JUST PLAY No accounts. No sign-in. No connection needed. Anonymous analytics are optional — there is a switch on the home screen. Five places, each played twice: once as a drone with nothing at stake, and once on foot with everything. Blackdamp is about light, memory, and knowing which corridor you never looked down.

What's new

THE RECORD — every run you have walked, and how your runs actually end. Losing to the dark and losing to a patrol are two different games. THE MAZE, UNCOVERED — walk out and see the whole layout, including the walls you never found, with your routes drawn over it. COME BACK TOMORROW — both screens count down to the next maze. SUNDAY IS THE ECLIPSE CHAMBER — the week has a shape. Your share card carries your streak and a picture, and still gives nothing away.

Growing in Adventure

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