App Intel

Vilk Vines

LiveTCL supp apps solutions6 apps · 0 installsEntertainmentFreecom.boughlark.vilk

Hold to grab a vine, let go to fling. How far can one gibbon swing?

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Total installs
0
exact · Play shows 0+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
30 Sept 2026
13d ago
Last update
30 Sept 2026
v1.0 · 13d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
00.30.50.8111 Oct12 Oct12 Oct
00.30.50.8111 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Hold to grab. Let go to fling. Miss the next vine and you splash into the mist. That is the entire control scheme. It is not the entire game. Vilk Vines is a one-finger swinging game set in a chunky pixel-art rainforest at dusk. Put a finger down and a vine shoots to the nearest anchor ahead. Lift it and your gibbon keeps every bit of speed it had. The swing does the rest, or it doesn't. What you're actually doing - Timing the release. Too early and you drop short. Too late and you fling yourself backwards. - Choosing the anchor. Knots on branches stay where they are. Seed pods drift, bob and glide, so the arc you planned is already moving. - Grabbing mangoes that hang between the branches. Long airborne flings count as soars, and back-to-back soars pay more each time. - Going further than last time. The course never ends. It just gets wider gaps and more pods the deeper you go. What keeps you coming back - Your best reach, printed on the title screen. - The daily route: one fixed course per day, with its own best and a streak for playing it on consecutive days. - Six fur colors for your gibbon, paid for in mangoes you swung for. There is no other way to get them. - A swing log with your last twelve runs. What it doesn't have No ads. No purchases. No account screen. No energy meter. Settings has three switches: sound, haptics and reduce motion. Reduce motion kills the screen shake and the background drift and leaves the game itself alone. Nobody is watching your runs. The game never goes online, and your mangoes, furs and records never leave the phone.

What's new

1.0: the canopy, the vines, the drifting pods, six furs and a daily route. Go swing.

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