Tindrift: Merge Roguelike

Livebirkinapps3 apps · 167 installsPuzzleFree · contains adsIn-app purchases: $0.99 - $24.99 per itemcom.birkinapps.tindrift

One slide moves the whole army. Turn-based tactics, no dice, 100 floors.

Alert me★ WatchOpen in Play ↗
Total installs
12
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
10 Sept 2026
1mo ago
Last update
5 Oct 2026
v1.0.6 · 8d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
11121310 Oct11 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Personal info, Financial info and 3 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers slam together into a higher rank, every shadow acts by rule, and nothing is left to a roll — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO DICE, NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits and hazards sit where you can plan around them. There is no unlucky death in Tindrift: when a run ends you can name the exact move that ended it, and when you win, you out-thought the board. Every floor is a small, solvable puzzle, and the answer is already in front of you. TURN-BASED, NOT A REFLEX TEST Nothing on the tray moves until you swipe, so this is a strategy game you can play one move at a time — a single floor in a queue, or an hour of tactics on the sofa. Six soldier classes merge only with their own kind, so the squad you build is a trade between coverage and raw power: tank into the crowd, marksman down the long lane, medic in the middle. VARIETY UNLOCKS, POWER DOES NOT The cog workshop opens new tools, new openings and new ways to read a floor — it never sells raw stats. A first-hour squad and a hundredth-hour squad face the same math, so a win means you out-planned the board, not that you out-spent it. Loadouts, blueprints and tools stay behind cog for every player, and the per-run limits are the same for everyone: one continue, two rerolls, three undos. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 floors per act, each act holding 3 mini-boss fights and one signature act boss • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface — five acts, one climb, and it ends in daylight • 6 soldier classes: vanguard, tank, medic, marksman, poisoner, support • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a whole lane, detonate poison chains, strip terrain for scrap, or take a drawback in exchange for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes mean the map fights back as hard as the shadows do • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — 8 nodes of side-grades and 10 cosmetics • 22 achievements, and 3 daily quests drawn from 7 types • Endless Drift, plus a Daily Seed with streaks and a result you can share — the same board for every player that day, built on your device • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • Screen reader support — TalkBack reads the board and re-announces it after every move, and hazards are named instead of signalled by colour alone ADS, PLAINLY The whole 100-floor campaign is free. Rewarded videos are always your choice: five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. A new player's first floors carry none at all, and a match never carries one. TINDRIFT PREMIUM is one purchase, no subscription: it removes every ad, lets you host your own duel rooms, and unlocks the 10 cosmetics the workshop sells — 8 soldier finishes and 2 tray themes. Joining someone else's room is always free. TINDRIFT SUPPORTER is Premium plus two soldier finishes and a tray theme that are not for sale anywhere else in the game. Neither sells power. Slide. Merge. Climb.

What's new

• New: daily, weekly and monthly leaderboards for Endless Drift. Ranked runs use the same standard rules for everyone. • New Field Manual for everyone: how to play, a glossary of every term, and a ? button on each screen. • The tinker station and the Codex explain themselves. Long-press or choose "Explain this" on soldiers, shadows and tactics. • Shop: cog packs, and "Support again" for Supporters. • Tactics say what happened. Ads are announced before they start and when they end.

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