Between the Lines (Level 1)

LiveHamaguchi Apps for Speech, Language & Auditory Dev18 apps · 824 installsEducation$19.99com.betweenthelines.level1

A speech therapy app for autistic kids to help learn social inference cues!

Alert me★ WatchOpen in Play ↗
Total installs
16
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
13 Nov 2024
1.9y ago
Last update
24 Dec 2024
v1.0.1 · 1.8y ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234512 Oct13 Oct14 Oct

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
15161711 Oct13 Oct14 Oct
0510152013 Nov 202411 Oct 202614 Oct 2026

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive0 Notable2 Routine
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
This app is perfect for autistic elementary age students and up who need extra practice with interpreting social cues, auditory processing, facial expressions, perspective-taking, body language, and idiomatic or slang expressions. Created by a speech-language pathologist, it uses real photographs and short mini-video clips that show a variety of social situations and expressions--a dynamic way to help learn and practice interpreting the messages that are “between the lines” and simply can’t be replicated with worksheets and static flashcards. Scenes for the body language activity include a shopping mall, kitchen, restaurant, park, bedroom, school, gym, birthday party and more. This is Between the Lines Level 1, which presents content that is an introduction to our Between the Lines app series. This app uses American expressions and body language. It is a perfect app for speech-language pathologists to use in therapy and for parents to use at home for added speech therapy practice. There are three activities in this app, with 204 tasks total: 1. Listening/Auditory Processing: ("Who said it?") The user hears a voice speak a sentence, e.g., “Ewww!” A question is then asked, “Who said it?” The user is shown a series of photographs and touches the correct one. This task requires the user to compare the faces shown and match it to the emotion heard in the voice. 2. Body Language: ("What is she thinking?") A very short video-clip is shown that depicts an interaction or situation. For example, a girl is annoyed because her friend is ignoring her. The user’s task is to look at the choices of responses and select the one that matches the facial expression/body language shown in the video. For non-readers, they can simply listen to the choices. 3. Expressions: ("What does that mean?") A very short video-clip is shown that depicts someone speaking a sentence that contains an idiomatic or slang expression, e.g., “She’s kind of nosy.’” The user is then asked, “What does that mean?” The game can be played by up to 75 users or as a group. The percentage correct/data is reported for each user’s performance on each of the three activities. Progress can be tracked, and displayed or not. Reward animations are provided at selected intervals for a welcome fun and break including Dunk Tank, Bull’s Eye (darts), and Knock ‘Em Down. These are not games of skill but a fun diversion. A perfect app for speech therapy and for children with autism and social-pragmatic communication difficulties! *Please contact our tech support if you are experiencing any technical issues with our apps at [email protected] PRIVACY POLICY: We do NOT collect personal data from our users and have no ads. Personal data regarding user performance on the tasks on this app are self-contained and not transmitted in any way, unless the user chooses to email them to someone else. There are no in-app purchases in this app. Designed by Patti Hamaguchi, M.A., CCC-SLP, a licensed and ASHA-certified speech-language pathologist. Check out our other apps at www.hamaguchiapps.com

What's new

minor fixes

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