App Intel

Whaaack!

LiveIDCT Bartosz Pachołek4 apps · 1.7K installsArcadeFree · contains adsIn-app purchases: $0.79 per itemtech.idct.whaaack

Fruit pops, you whack it. Three escapes end the run. How long can you last?

Alert me★ WatchOpen in Play ↗
Total installs
20
exact · Play shows 10+
Installs / day
~0
est. · lifetime avg over 58 days
Rating
—★
— ratings · — reviews
Released
15 Aug 2026
2mo ago
Last update
14 Sept 2026
vBonifacy · 28d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
19.527.234.842.45011 Oct12 Oct12 Oct
19.527.234.842.45011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, Personal info and 2 others
  • Collects data Location, Personal info and 3 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Fruit pops out of the orchard. You whack it before it ducks back down. That is the whole game, and you will still be chasing your best time an hour later. HOW IT PLAYS Sixteen tiles, and fruit coming up on them one after another. Each one gives you a moment, and only a moment. Catch it and it bursts into a splat. Let it slip back down and you take a strike. Three strikes and the run is over. Your score is simply how long you lasted. No combos, no multipliers, no points to add up. Just the clock, climbing for as long as you keep the orchard under control. IT KEEPS GETTING FASTER Every four seconds the orchard shifts up a gear. Fruit arrives quicker and stays up for less time. Then a third fruit joins the two you started with, and later a fourth, and it keeps adding more until the whole board is moving at once. Nobody survives that. The fun is finding out how far you get first, and it lands somewhere different every time you pick it up. BRING BOTH THUMBS By the time the fourth fruit shows up you will want them, and the game is built for it. Both touches count, not just the first. A tap that lands a little off still finds the tile you meant, so nothing gets swallowed by the gaps between squares. CLIMB THE BOARDS Play for fun and your best time stays on your phone, no account required. Sign in and your runs go up against everyone else on the all time leaderboard, plus a weekly one that starts fresh every Monday. Miss your shot at the top this week and there is always next week. FAIR WHEN IT COUNTS A phone call will not cost you a run. The clock stops when you leave, and you come back to a short countdown rather than a fruit that is already halfway gone. One slip will not snowball into three, either. Every escape buys you a beat to recover before the next one can land. TWELVE FRUITS, ONE ORCHARD Apples, bananas, cherries, grapes, kiwis, lemons, oranges, peaches, pears, pineapples, strawberries and watermelons, all drawn in chunky pixel art, all bursting in their own colours when you catch them. The orchard drifts along behind the board while you play. If you would rather it held still, switch it off, along with the sound, the music or the buzz. FREE TO PLAY Whaaack! is free. Ads play between runs, and if you would rather never see another one there is a single purchase that clears them for good. One payment, no subscription, and it follows your Google account to a new phone or a reinstall. Ready? The first fruit is already on its way up.

What's new

Bugfix: Leaderboard: the ten best, and you. The board used to scroll on for as long as the rankings did. It now shows the top ten, and if you're not among them, your own place appears as the eleventh row beneath them - so your standing is always one glance away, with nothing to scroll past. If you are in the top ten, you're highlighted where you stand. Loads a little quicker, too, since it no longer fetches rows it never showed.

Growing in Arcade

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