Split 3D: Offline Ball Puzzle

LiveForge Development Studio17 apps · 138 installsPuzzleFree · contains adsIn-app purchases: $0.99 - $9.99 per itemstudio.forgedev.split3d

Draw walls, trap the balls. An offline puzzle game. No wifi, no sign-in.

Alert me★ WatchOpen in Play ↗
Total installs
2
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
15 Aug 2026
2mo ago
Last update
28 Aug 2026
v3.41 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
12311 Oct12 Oct
01234515 Aug11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • Collects data Location, App activity and 2 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
CUT THE FIELD DOWN UNTIL EVERY BALL STANDS ALONE. A wall-building puzzle with one rule and no clock. Balls ricochet around a neon arena. Tap and a wall starts growing from that point in both directions at once. If it reaches both ends, the field is partitioned and whatever is on each side is stuck there. Isolate every ball in a space of its own and the level is yours. The next level adds another ball. THE BUDGET IS THE PRESSURE, NOT A CLOCK • Level one is two balls and five walls. Every level after that adds a ball, and a wasted wall is felt for the rest of the level. • There is no move timer and no countdown running the level. Each level opens with a generous window of thinking time, and every wall that isolates a ball or reclaims empty ground pushes that window further out. Play well and you never reach the end of it. • A ball that touches a wall WHILE IT IS STILL GROWING destroys it. You lose the wall. You do not lose a life — there are no lives here. The wall was the cost, and that is the whole lesson. AND IF YOU STOP PLAYING, THE FIELD BILLS YOU Let that window run all the way out doing nothing and OVERTIME starts. The field takes a wall off you every couple of seconds, and the gap between those gets shorter. A stalled run resolves instead of sitting there forever. An engaged one never sees it. THE SCORING IS THE GAME • Isolating a ball pays 250 x the level number, multiplied by your chain. • Cut two or three loose with a single wall and DOUBLE SPLIT and TRIPLE SPLIT pay a bonus on top of that. Setting up one wall that does the work of three is the highest-scoring thing in the game. • Productive walls build a chain up to x9. A wall that accomplishes nothing resets it to x1. • Reclaiming empty ground pays too, so a tidy carve is worth more than a lucky one. • Clearing a level pays 1,000 x the level, plus 250 for every wall you did not have to spend, plus what is left of your thinking window. IT GETS FASTER AND TIGHTER The balls gain speed every level up to a hard ceiling, so deep levels are decided by placement rather than reflexes. And the arena gets crowded: crowd two balls into a space too small to ever split again and the run ends honestly, right there, instead of running on unwinnable. CONTROLS Tap where you want the wall. Drag before you lift your thumb to choose horizontal or vertical, or hit the TAP TO FLIP toggle under the field. The preview shows exactly how far the wall will reach before you commit, and an illegal placement is refused rather than silently wasted. One thumb, no buttons to fumble. A REAL OFFLINE PUZZLE GAME • Fully offline. No account, no sign-in, no internet needed. It plays the same in airplane mode as it does on fibre. • No paywall. Nothing in the game is locked behind a purchase. • No energy meter, no lives timer, no waiting to play again. The run ends, the next one starts. • Your personal top ten scores, kept on your device. • A daily challenge with a streak that pays coins, tracked on your device — no account, no server. WHAT YOU UNLOCK • 272 vector cosmetics across six tabs — spheres, walls, backgrounds, scenes, screen modifiers and soundtracks • 20 unlockable chiptune soundtracks, each with a preview before you spend a coin • Coins come from every split and every level cleared, so a good run actually buys something If you have been hunting for an offline puzzle game that respects your time, does not ask for a login and has no timer bullying you, this is one. Free to play with ads and optional in-app purchases. Optional rewarded video: watch one to continue a run or top up coins. Always your choice, never forced. The one-time VIP Arcade Pass removes interstitial ads, doubles the coins you earn, and pays a 25,000-coin bonus.

What's new

Revives and shields now protect the way they promise - no more instant re-deaths. The daily challenge really is the same run for every player, worldwide. Coin counters match what your wallet actually gains. Gentler openings and fairer scoring across the suite.

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