App Intel

Shelling

LiveJadRisk10 apps · 835 installsCasual$0.99sites.google.com.view.jadapps.shelling

Cannon shell fire.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
23 May 2021
5.4y ago
Last update
21 Jul 2024
v2.0 · 2.2y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
00.30.50.8111 Oct12 Oct12 Oct
00.30.50.8111 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Cannon shell fire. Aim cannon, set shell speed then fire. Upon firing, the enemy will start travelling towards the cannon. You must hit the enemy before the cannon is rammed by the enemy vehicle, which doesn't have fire power. If you miss the target, adjust angle and speed then fire again before the cannon is rammed. You cannot fire another shell not until the shell hits the ground or the enemy; the enemy can start off screen in which case you are making a blind shot. Shell trajectory is governed by regular physics: initial shell speed, angle of fire and gravity, neglecting wind effect. Speed and angle controls can be set by either touching or sliding fingers in the respective control areas. You fire by touching the cannon. Randomly the enemy activates evasion mechanism, in which case you must approach the target from a high angle, putting the shell in the enemy's radar blind spot. Hitting the enemy wins a point and ramming the cannon loses a point. To win the game you must reach 10 points with a set of 150 shells.

What's new

Complying with play store latest security requirements

Growing in Casual

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