App Intel

CyberClick: Cyberpunk Clicker

LiveAndroid Tools (ru)57 apps · 54M installsCasualFree · contains adsIn-app purchases: $0.99 - $19.99 per itemru.androidtools.CyberpunkClickerGame

Hacker clicker: tap the city, beat 1024 bosses, implants and street cred.

Alert me★ WatchOpen in Play ↗
Total installs
28
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
10 Sept 2026
1mo ago
Last update
14 Sept 2026
v1.0.3 · 27d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
27.43338.744.35010 Oct11 Oct11 Oct
27.43338.744.35010 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You start on an e-waste dump with a rusted terminal on your knees. Between you and the Core — the computing heart of the megacity — stand one thousand and twenty-four bosses. None of them can be skipped. HACKING, NOT ONE BUTTON Tapping the terminal pays in crypt at once; automation gathers it on its own, even while the game is closed. But speed costs heat: every tap raises it, past the threshold it nearly doubles your income and brings the risk of a crash. The game is played on that edge, not on a single spot. 1024 BOSSES, NO TWO ALIKE The boss grid is built from faction, archetype and rank: 8 × 16 × 8. A faction holds for sixteen fights and repaints the whole scene in its colours; the archetype changes every fight — sixteen different mechanics: shields, reflected damage, healing, stealing your crypt, a fee for every touch, splitting into targets. Rank builds up inside the faction and you can see it: sparks, haze, spikes, a neon outline, an aura of debris, a spinning halo, a glitch across the scene. Twenty-three bosses are named and speak for themselves. Health is counted from your own damage, so you cannot out-level a fight and win it without looking. 168 PURCHASES THAT CHANGE THE RULES Forty-one tap tools, forty links of automation, twenty-six businesses — a ladder from a screwdriver to control over a district. Plus twenty outfits, fifteen implants, twelve agents and nine services that drain crypt per second but lift a limit. THE CITY REMEMBERS Events arrive as cards: a job, a bet, a debt due in minutes. Every choice moves three axes of reputation — Fear, Respect, Contacts — and lands in your log. Event chains run link by link, and how a chain ends depends on all of your answers, not the last one. FOUR STAGES AND THE ORACLE The dump, the streets, the corporate floors, the Core: each stage has its own palette, its own backdrops and its own thing to break into. At the end the Oracle offers three ways out — burn it, take it, or walk away. Three endings, three different currencies. HIDEOUT AND NEURAL NET Daily tasks, a seven-day streak, run statistics, a wardrobe. Reflashing for neurochips wipes the run but keeps six permanent nodes — the next circle goes faster and further. FAIR PLAY • Works offline; all progress is kept on your device. • Reward clips start only when you tap for them. Interstitials are rare — on the move from one stage to the next. • The game can be finished without buying anything: gems, boosters and a subscription are sold; crypt, reputation and neurochips are earned. • The subscription speeds things up and removes ads, it does not unlock content. • No sign-up, no data collection. English and Russian, dark theme, hand-drawn art.

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