App Intel

Mancala: the oldest board game

LiveVadym Khokhlov31 apps · 382.7K installsBoardFree · contains adsorg.xbasoft.mancala

Play Mancala offline & online. Kalah, Oware, Congkak, Mangala with smart AI.

Alert me★ WatchOpen in Play ↗
Total installs
13,697
exact · Play shows 10,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
17 Jun 2022
4.3y ago
Last update
21 Sept 2026
v3.2.0 · 22d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
13.4K15K16.7K18.3K20K11 Oct12 Oct13 Oct
13.4K15K16.7K18.3K20K11 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Read Google service settings stored on your deviceread Google service configuration · com.google.android.providers.gsf.permission.READ_GSERVICES

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Play the classic Mancala board game with multiple variants: Kalah, Oware, and Congkak. Challenge smart AI or play with friends online or offline. Train your strategy skills in one of the oldest games in the world. FEATURES: • Multiple Mancala variants: Kalah, Oware, Congkak • Play offline or online multiplayer • Strong AI opponents with different difficulty levels • Classic board game experience • Simple controls and smooth gameplay • Perfect for fans of strategy and logic games The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces. (Wikipedia). There are a lot of games in the mancala family: oware, bao, omweso and so on. It's an implementation of several mancala games - kalah, oware, congkak. The game provides a board and a number of seeds or counters. The board has 6 small pits, called houses, on each side; and a big pit, called an end zone or store, at each end. The object of the game is to capture more seeds than one's opponent. Kalah rules: 1. At the beginning of the game, four (five to six) seeds are placed in each house. 2. Each player controls the six houses and their seeds on the player's side of the board. The player's score is the number of seeds in the store to their right. 3. Players take turns sowing their seeds. On a turn, the player removes all seeds from one of the houses under their control. Moving counter-clockwise, the player drops one seed in each house in turn, including the player's own store but not their opponent's. 4. If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store. 5. If the last sown seed lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in their turn. 6. When one player no longer has any seeds in any of their houses, the game ends. The other player moves all remaining seeds to their store, and the player with the most seeds in their store wins. Oware rules: 1. At the beginning of the game, four (five or six) seeds are placed in each house. Each player controls the six houses and their seeds on the player's side of the board. The player's score is the number of seeds in the store to their right. 2. On his/her turn the player removes all seeds from one of his/her hous, and distributes them, dropping one in each house counter-clockwise from this house, in a process called sowing. Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house. 3. Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: If the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house. 4. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game. 5. The game is over when one player has captured more than half seeds, or each player has taken half seeds (draw).

What's new

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