Teddy's Bad Day

Livesimon kim65 apps · 817.7K installsActionFree · contains adsio.smp.teddysbadday

Touch to move. The hammer swings itself. Grab the keycard and get out alive.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
11 Oct 2026
3d ago
Last update
12 Oct 2026
v0.0.5 · 2d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App info and performance, and Device or other IDs
  • No data collected
  • Data is not encrypted
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Your owner threw you away. The factory that made you is still standing — and something has gone very wrong inside it. 👆 ONE THUMB. NO BUTTONS. Touch to move. That's the entire control scheme. There's no attack button and no dash. Your hammer orbits you on its own and hits whatever it touches, so every fight is decided by one thing: where you choose to walk. Built for portrait. Built for one hand. Built to be played standing up on a crowded train. 👁️ SEE IT, AVOID IT The things in this factory will chase you. None of them will catch you. Nothing one-shots you. Nothing ambushes you from off-screen. If something hits you, it's because you saw it coming and walked in anyway. Skill here isn't reflexes. It's reading a room before you step into it. The worst of them move slowest of all. You'll work out why. 🚪 THE REAL DECISION IS WHEN TO LEAVE The exit is always open. You just need a keycard, and keycards turn up while you work. The moment one lands in your pocket, the game asks a question it will never answer for you: leave now with what you have, or push one more room? Die, and you keep half of what you gathered. Not nothing. Half. Enough to hurt, never enough to ruin you. And the boss? It waits in the middle of the factory, behind a door you'll have to find the key to. You never have to open it. That's the whole point. 🔨 ONE WEAPON, AND THAT'S ALL No stat screens. No skill trees. No loadouts. Everything you earn goes into a single hammer. It grows heavier, swings faster, hits harder — and you move faster carrying it. Keep at it long enough and the toy hammer is gone entirely, replaced by something the factory built for heavier work. One axis of growth, and you feel every step of it. 🏭 THE FACTORY IS NEVER THE SAME TWICE Every run assembles a new floor around the boss chamber. Rooms to farm, rooms to fight through, and rooms that are hiding something. Not every chest is a chest. 🧸 SELL WHAT YOU DON'T NEED Back in the lobby, customers line up for your leftovers. Common scrap sells cheap by the handful. Rare scrap sells dear, one piece at a time. Trade up when you're short of something. Sell down when you're drowning in stuffing. ⏱️ FIVE MINUTES A RUN One full cycle — enter, farm, escape, spend — runs about five minutes. A proper sitting is twenty. All three difficulties are open from your very first run. They don't change what you lose when you die. They change how hard the factory pushes back. FEATURES - Extraction roguelike designed for portrait, one-handed play - Touch-to-move controls — no attack button, no dash, no virtual stick - A single auto-attacking weapon that grows with you - A factory that rebuilds itself every run - A selling counter and a trading counter for your scrap - Three difficulties, all unlocked from the start - No instant deaths and no mandatory boss fights - Handmade toy-block art direction with zero horror Teddy is having a bad day. You can make it a short one.

What's new

Welcome to the Factory! 🧸🔨 - Explore an ever-changing factory with simple one-handed controls. - Swing your hammer automatically and take down enemies in your path. - Collect scrap, find keycards, and decide when it’s time to escape. - Upgrade your hammer to become faster and stronger. - Sell and trade your loot to prepare for your next run. - Challenge three difficulty levels and discover something new every run. Enter the factory, grab what you can, and make it out alive!

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