App Intel

Jump

LiveQuasi Penguin Software Development & Digital Media2 apps · 22 installsArcadeFreeio.github.quasipenguin.twa

A silent offline 2D platformer. Stop Doom-scrolling. Start Squishing. SquishGoo!

Alert me★ WatchOpen in Play ↗
Total installs
9
exact · Play shows 5+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
10 Aug 2026
2mo ago
Last update
30 Aug 2026
v3.0.0.0 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
8.89.19.49.71010 Oct12 Oct13 Oct
8.89.19.49.71010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Jump was created by Quasi Penguin Software Development & Digital Media. Stop Doomscrolling. Start Squishing. Designed specifically for waiting rooms, long commutes, and stealthy Zoom calls, Jump is a completely silent, zero-stakes fidget game built to take your mind off things. Forget clock watching and counting ceiling tiles; give your hands something better to do. Designed for offline play in a low-stress, pressure-free environment. There is no health bar, no task-timer, and you cannot die. If your name gets called in the waiting room, just set your phone down. There is no penalty for walking away. The game will quietly keep running, and when you come back 10 minutes later, you may just have a larger pile of goo waiting for you to squish! Features: 100 Levels to Win: Each level takes about 2 minutes to clear. Manually save or delete your high score and try to beat your total squished goo count! Completely Silent: No music, no sound effects, no jump scares. Play it anywhere, anytime, without headphones or bothering the person next to you. Controls: Mobile touch controls for your phone, or use just 3 keys (Left, Right, Space) on your laptop. Zero Internet Required: Built to run locally, this game doesn't need to connect to servers or drain your battery. No ADs: This game contains only the game and developer page contact. There is nothing to interrupt your gameplay except real life. AI & Development Disclosure In the spirit of transparency and ethical development, here is exactly how this game was made: Hand-Drawn & Open Source Art: All of the core game sprites (the player, the goo, the holes, the platforms, and the floor) are completely original assets hand-drawn by me using the open-source software GIMP. The foundational background art is also a hand-drawn original piece. AI-Iterated Backgrounds: To keep the 100 levels visually interesting without bloating the game size, I used AI image generation to iterate on my original hand-drawn background, creating 101 distinct stylistic variations for the level progression. AI-Assisted Code: Jump was built using a "human-in-the-loop" programming approach. I acted as the architect, and utilized AI to help write and iterate the Vanilla JavaScript, HTML5, and JSON manifest. The game was iterated, debugged, and tested by me throughout development. This is my first project and I am a self-taught solo developer. This game was packaged using PWA Builder.

What's new

update for store sdk

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