Lane Defense: Summon & Merge

LiveMKZ29 apps · 400 installsStrategyFree · contains adsgames.playbrain.lanedefense

Tower defence with merging: summon heroes, merge twins, hold the gate.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
12 Oct 2026
2d ago
Last update
12 Oct 2026
v1.0.1 · 2d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

8 in 1 group
0 Sensitive3 Notable5 Routine
OtherNotable8

Access to miscellaneous device features that don't fit other categories

  • Change volume and choose which speaker or headset plays soundchange your audio settings · MODIFY_AUDIO_SETTINGS
  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Goblins are walking down the road to your gate. Summon heroes onto the board beside it, drag two of the same hero together to make a stronger one, and hold the gate until the last wave is gone. HOW IT PLAYS The lane bends round a board of fifteen stone tiles. Tap Summon and a random hero from your squad takes a tile. Each summon costs a little more gold, and every enemy you stop pays some back. Drag a hero onto its twin, same hero and same tier, and the two become one hero a tier higher: more damage, more reach. Merge all the way to tier 7. Now and then a merge jumps two tiers at once. Run out of tiles and the board is the puzzle: which pair to merge now, which hero to sell, and which one to train for the rest of the stage. EIGHT HEROES, EACH WITH A JOB - Archer: long range, one target at a time - Mage: splash damage - Ice Witch: slows everything she hits - Knight: huge hits at short range - Thunder: lightning that jumps between enemies - Venom: poison that stacks and ignores armour - Catapult: heavy splash from far away - Drummer: does no damage, makes the heroes beside it faster Pick five for your squad. Wolves run fast, ogres take two lives if they get through, imps come in fives, armoured knights shrug off single hits, shamans heal their friends, and boss waves walk in slowly and hit the gate hard. Every tenth stage has a boss twice as tough. BETWEEN STAGES - Stars and coins for every stage you clear, and a chest of hero cards - Level your heroes up for good with coins and cards - Talents that help every stage: more starting gold, an extra life, steadier summon prices - A free chest every few hours - 50 stages, then two harder tiers of the same 50 - A daily challenge, the same for everyone, with a streak to keep - A boss rush that never ends, once you clear stage 10 THE FAIR PART - No energy and no timers between stages. Play as many stages as you like. - Your first stage teaches you as you play, a step at a time. - Lost a stage? The card suggests what to improve next. - Plays offline; only the adverts need a connection. Your progress is saved on your phone. ADVERTS Adverts keep it free. A short advert may play when you leave a finished stage, never during a stage, never in your first session and never before your fifth stage. Every other advert is one you choose to watch, for a bonus marked AD: a free hero during a stage, five lives back after a loss, double coins and cards from a stage, or a chest opened early. There are no banner adverts. No account, no sign-up and no email.

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