App Intel

Elementex

LiveAggesop14 apps · 2.2K installsStrategyFreeIn-app purchases: $0.99 - $49.99 per itemeu.aggesop.elementex

Tactical tower defense. Match elements. Keep what you earn. No loot boxes.

Alert me★ WatchOpen in Play ↗
Total installs
1,687
exact · Play shows 1,000+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
6 Jun 2026
4mo ago
Last update
30 Sept 2026
v1.0.0 · 11d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow
Not enough history yet — check back tomorrow

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Personal info, Financial info and 3 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
ONE ARENA. INFINITE WAVES. Elementex is a tactical tower-defense run. No worlds to grind. No campaign to crawl. One hex arena, one shot at the leaderboard, and every decision counts. THE LOOP Build between waves. Place towers on hex tiles. Bend the path with free walls. Tap a tower mid-wave to fire its skill. Lives reach zero, the run ends, and your best wave is the only number that matters. FOUR ELEMENTS. ONE WHEEL. Fire beats Frost. Frost beats Nature. Nature beats Lightning. Lightning beats Fire. Hit a weakness for 1.5x damage. Hit a resistance for 0.7x. Read the wave, pick the counter, or pay for it. UPGRADE WITH GOLD, NOT WITH WALLETS Every upgrade is bought with in-run gold. One tower per element - push its damage, its fire rate, or its range, each on a rising cost curve, as far as your gold this run will stretch. No blueprints. No cores. No permanent unlocks to grind. Your build is what you can pay for, this run, right now. THE BOSS DROPS WHAT YOU EARNED Every fifth wave is a boss. The boss drops a chest of three runes. You see every drop, every stat, every price, before you spend a single gem. Whatever you do not keep goes into the Recall Pool for seven days at +25 percent. Nothing disappears. Nothing is hidden. NO LOOT BOXES. EVER. No mystery chests. No gacha. No silhouettes that resolve into "common." Every reward is on the table, with its price tag, before you commit. The promise is written into the design: transparent rewards, no paid randomness, no surprise costs. RUNES STAY. RUNS DON'T. Runs reset. Runes you keep persist across runs. Combine two of the same rarity to climb to the next. Five rarities: Uncommon, Rare, Epic, Legendary, Mythic. Mythic is boss-chest only and carries a unique passive skill. An element-matched rune on its tower hits 20 percent harder. Never required. Always rewarding. THE CLIMB The arena is the same on wave one as it is on wave fifty. The enemies are faster, fatter, and meaner. There is no end state. There is only the next wave, the global leaderboard, and the question of how far you can hold the line. WHAT'S IN - Hex-grid tower defense with maze-builder pathing - Four elements, one rock-paper-scissors wheel (1.5x / 0.7x matchups) - One tower per element, upgraded along +DMG / +RATE / +RANGE with in-run gold - A defining passive and a tap-to-cast active skill on every element - Boss chests every five waves, transparent gem pricing, seven-day Recall Pool - Mythic runes with named passive skills - A global leaderboard, one endless mode, three- to seven-minute runs - No loot boxes. No energy. No timers. No paid randomness. Tactical tower defense, the way it was meant to be paid for.

What's new

Fixes sign-in recovery for returning players and Keep Loot save errors

Growing in Strategy

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