Inferos - Idle Dungeon Crawler

LiveThree Oaks Studio2 apps · 32.8K installsRole PlayingFreeIn-app purchases: $2.89 - $29.99 per itemde.tos.inferos

An endless adventure awaits you in the depths of the dungeon. Be ready!

Alert me★ WatchOpen in Play ↗
Total installs
305
exact · Play shows 100+
Installs / day
+6
7-day avg · last day +6
Rating
—★
— ratings · — reviews
Released
24 Aug 2026
2mo ago
Last update
1 Sept 2026
v1.12.1 · 1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
0510152011 Oct12 Oct13 Oct

Lifetime avg ≈ 6/day (all installs ÷ days since release)

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
28529029530030531010 Oct12 Oct13 Oct
010020030040024 Aug10 Oct13 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
1 Sensitive2 Notable3 Routine

What this app can do with your phone

  • Get sign-in tokens for accounts saved on your phone to use online services
OtherSensitive6

Access to miscellaneous device features that don't fit other categories

  • Get sign-in tokens for accounts saved on your phone to use online servicesuse accounts on the device · USE_CREDENTIALS
  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Beneath the mountains lies a dungeon from which no one returns. At its gate hang the banners of those who tried. Your party goes in anyway. Inferos is an idle RPG. Your heroes keep descending while you do something else. When you return, they bring back gold, loot, and scars. THE COMPANIONS Three set out: a warrior, a huntress, a cleric. What joins them after isn't found in a tavern alone. A mage whose fire reaches further than any torch. A berserker who doesn't notice wounds. A paladin, a druid, a bard whose songs sound strange down here. Deeper down: the Shadowblade, the Blood Lord, a necromancer who turns the dungeon's dead against it. A Stormcaller. A centaur. A young dragon who doesn't yet know what it will become. And a slime that joined the party—and no one sends away. There are twenty-four in total. Six go down at a time. WHAT AWAITS BELOW Gorx, the Rat King, in a nest of a thousand tiny eyes. Morgul, the Bone Priest. Kharak'zah, the Orc Boss. Grimclaw. Skarn, the Cursed. Vharok, Lord of the Deep, who was already there when the dungeon had no name yet. Twenty-one bosses, and between them, everything that found room in the darkness: rats and orcs, undead and demons, things of frost, ash, and void. Fire, ice, lightning, earth, nature, light, void, poison — down below, every floor has its own way to kill. PLACES OFF THE PATH Frostpeak. The Ash Depths. The Sunken Vault. The Bone Garden. The Starforge. Each with its own rules and a guardian to enforce them. And side paths that rarely open. Behind them sit the lost ones: Aurelia in the Sun Shrine. Seraphel in the Hall of Light. Verdant in the Labyrinth of Thorns. Tempest on the Storm Peak. And Glub, whom you find in the Void Rift and can't get rid of afterward. LOOT Blades and armor from simple to legendary. Artifacts that work for the whole party. And unique finds that exist nowhere else — each with a story you can read in its name. TWO FIGURES One flips a coin to decide whether to help or attack. He knows more about this place than he lets on, and he says a lot. The other does not give his name. The dungeon belongs to him. To him, this is an experiment, and he has been watching you longer than you think. Anyone who reads carefully will eventually understand what this dungeon is truly made of. No ads. No energy limits.

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