Draw the Wall! Zombie Defense

LiveOnela Market Ltd4 apps · 1.2K installsCasualFree · contains adsIn-app purchases: $1.99 - $9.99 per itemcom.zombieswillfall.myapp

Draw a wall. Leave a gap. Funnel the zombie horde into your guns.

Alert me★ WatchOpen in Play ↗
Total installs
504
exact · Play shows 500+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
25 Aug 2026
2mo ago
Last update
7 Sept 2026
v1.18 · 1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
50350450511 Oct12 Oct
010020030040050060025 Aug11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Financial info, App activity, and Device or other IDs
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You can't draw a sealed wall. The game refuses the closing block — and a wall with no way through is just a wall they break. So leave the gap on purpose. Your wall isn't a fence, it's a funnel: trace a line, choose where it opens, and herd the zombie horde into your soldiers' guns. Tower defense, except you draw the battlefield. YOU DON'T MOVE YOUR SOLDIERS. YOU MOVE THE HORDE. Your line forms up behind the sandbags and holds there. Three roles defend the base: one takes the hits up close, one lays down fast fire, one reaches clear across the field. You choose which to buy and when. Where the fighting happens is decided by where you drew. THREE KINDS OF ZOMBIES, THREE PROBLEMS The basic ones follow your funnel and walk into the guns. Demolishers don't steer at all — they head straight for the wall and break it open. Runners vault the wall when the crowd presses them against it, which is exactly what starts happening once the wall comes apart. NEW ERA, NEW ARMY Survive long enough, and the whole army changes weapons. Blunderbuss, crossbow, and musket behind a castle. Rifles and rapid fire behind a bunker. Two eras are playable today, with more in production. CARDS AND UPGRADES Collect cards from Common to Emerald. Open packs, and duplicates level a card up. Cards are the one thing an era reset doesn't take back. Five upgrade tracks cover damage, fire rate, ammo, income, and the wall itself — wood, stone, iron, gold, and emerald. THE PRACTICAL PART No account, no sign-up. Plays offline, in portrait, one hand. A run is five waves and a few minutes; a wave is over in seconds. An ad is a button you press, not a wall you wait through — watch one for gems when you want gems. Gems are also sold in the shop, if you'd rather not wait. FROM THE DEV You've seen the ads where someone draws a wall and the game turns out to be something else. This is the one where the drawing is the game. So where do you leave the gap? Draw it and find out.

What's new

You can now remove forced ads for good - a one-time purchase that also grants 1,000 gems. Find it on the home screen or in the shop.

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