App Intel

Strategy Paths

LiveZezoGame3 apps · 383 installsStrategyFree · contains adsIn-app purchases: $1.99 - $4.99 per itemcom.zezo.strategy.paths

Plan the path. Your army marches itself. Fight camps and the boss.

Alert me★ WatchOpen in Play ↗
Total installs
5
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
12 Sept 2026
1mo ago
Last update
12 Sept 2026
v0.0.1 · 31d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
4.96.27.48.71010 Oct12 Oct13 Oct
4.96.27.48.71010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Personal info, App info and performance, and Device or other IDs
  • No data collected
  • Data is not encrypted
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

7 in 2 groups
0 Sensitive2 Notable5 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Strategy Paths is a grid strategy game about one decision: which road do you build? You do not steer every step. You plan the path, preview the march, then send the army and watch them walk it. Each level is a map. Start at your base. The boss waits at the far end. Between them are camps, recruits, mana, and tiles you still have to place. The hand gives you road pieces. Lay them, rotate them, and connect a route that actually reaches the goal. A broken path does not advance. A greedy path can too. Preview before you commit. The march is simulated first, so you can see where the army slows, where it fights, and whether it arrives with anyone left. During the preview, pickups stay unclaimed. Nothing is spent until you advance for real. Then the army moves on its own. They follow the road you built. Camps hold and then chase. Recruit sites add allies when your first unit steps in. Mana pools add strength only when someone actually walks onto the tile, not while you are still planning. Bases fire as you pass. If the army is wiped on the road, the level is lost. Reaching the boss door is not a win by itself. Arrive too weak and the last fight still ends you. The loop is short and sharp. Plan. Preview. Advance. Fight. Repeat with a tighter route. One level, one path, one army. The puzzle is not how to click faster. It is which detour is worth the blood, and which shortcut leaves you empty at the gate. Features: * Grid maps where you place and rotate the road * Route preview before the real march * An army that walks the path you built * Camps, recruits, mana, and a boss at the end * Losses for a wiped squad, or a weak arrival at the boss * Quick levels built around one plan and one advance

Growing in Strategy

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