App Intel

READ SPELL

LiveWordsWorth Learning Ltd1 app · 103 installsEducationFreecom.wordsworthlearning.readspell

Educational content with AR technology

Alert me★ WatchOpen in Play ↗
Total installs
103
exact · Play shows 100+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
21 Aug 2021
5.1y ago
Last update
22 Feb 2026
v5.4 · 8mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
100.6125.5150.3175.220011 Oct12 Oct12 Oct
100.6125.5150.3175.220011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Audio, App activity, and Device or other IDs
  • Collects data App activity and Device or other IDs
  • Data is encrypted in transit
  • You can ask for your data to be deleted
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 3 groups
2 Sensitive2 Notable2 Routine

What this app can do with your phone

  • Use your camera to take photos and record videos
  • Record sound using your phone's microphone
CameraSensitive1

Access to your camera to take photos and record video

  • Use your camera to take photos and record videostake pictures and videos · CAMERA
MicrophoneSensitive1

Access to your phone's microphone to record sound

  • Record sound using your phone's microphonerecord audio · RECORD_AUDIO
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • See Bluetooth settings and connect to paired devices like headphones, speakers or watchespair with Bluetooth devices · BLUETOOTH
  • Change volume and choose which speaker or headset plays soundchange your audio settings · MODIFY_AUDIO_SETTINGS
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The ARETE App is based on an established and evidence based Learning Management System for teaching competent English literacy skills. It is a tiered process covering 7 levels of difficulty, beginning at basic sound symbol association and progressing through a developmental learning hierarchy to ultimately reach a competency in reading and spelling complex multisyllabic English words in isolation and in context. To reach this aim the App utilises and teaches auditory, visual, oral kinaesthetic and linguistic methods to break into and understand the ‘code' of the English language reading and spelling structure, whilst incorporating a framework to understand the influences on and integration of foreign language features into English e.g. Greek, Latin and French in particular. The ARETE App is aimed at a primary school population, who are in the age group of circa 9 to 12 years. The features employed throughout the App are: 1. Augmented Reality (AR) phoneme (speech sound) icons, with voiceovers to facilitate memory and association. These are supported by detailed vowel and consonant interactive charts that incorporate short videos and AR features. 2. AR representation of complex reading and spelling rules to facilitate comprehension, memory and retention. 3. AR Flashcards of complex prefixes and suffixes in English, which visually summarise and integrate an explanation of their component parts. 4. Gamification is introduced at intervals to support teaching of complex concepts, thereby camouflaging the necessary requirement for ‘drill’ and ‘over-learning' of essential concepts. 5. 12 quizzes are introduced at strategic points to ascertain that the student has learned the essential concepts at each developmental milestone and to provide ongoing feedback and opportunities for revision. 6. Rewards are introduced in a two-tiered approach, individual 'star' rewards at the end of each module, which accumulate to pieces of the galactic jigsaw. At the end of each level or planet a trophy is won along with a stamp on the passport to open up movement to the next stage / planet. 7. Known reading and spelling rules are enhanced and expanded and novel rules are retrofitted into English to explain the many anomalies the English language contains. 8. Once items are taught they are then made available in the Library (revision centre) for quick and easy access throughout the App 9. At key learning milestones bespoke short stories are provided, specifically written to integrate what has been taught to that juncture in the programme. Complex vocabulary is purposely integrated to enhance vocabulary enrichment and they are supported with clickable vocabulary definitions. 10. For all reading tasks, State of the Art child friendly voice recognition software is utilised to assess the students reading accuracy on each word presented (SLB) 11. There are interactive reading and spelling exercises throughout to support the learning of each concept taught 12. Lower case print is used throughout and when AR is utilised the letters do not rotate in order to reduce letter reversal confusion, which is prevalent with this cohort. 13. Colour coding is utilised throughout as a recognised method to enhance comprehension and retention of teaching concepts. 14. A specific font has been chosen to minimise visual confusion. 15. All content is in keeping with general school curriculum and normal developmental hierarchies. 16. Innovative visualisation strategies are introduced to enhance spelling skills and reinforce retention over time. 17. Teachers dashboard to monitor student progress throughout the App 18. Provides implicit Teacher /Parent guidance, so formal lengthy training is not required to use / teach the App. 19. Linear progress through the App with 15 minute sessions (approximately). 20. The App has been developed following guidelines from UX experts.

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