App Intel

MetalboxLauncher

Liveextremeviewland1 app · 13 installsToolsFreecom.visual.metalboxlauncher

A scene desktop system driven purely by a 3D engine.

Alert me★ WatchOpen in Play ↗
Total installs
13
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
3 Sept 2026
1mo ago
Last update
11 Oct 2026
v1.17 · 2d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
12.714.516.318.22010 Oct12 Oct13 Oct
12.714.516.318.22010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct11 Oct: 012 Oct: 013 Oct: 0

Change timeline

3 changes
  1. Update date
    8 Oct 202611 Oct 2026
  2. Version
    1.16 → 1.17
  3. What's new
    v1.16 2026.10.06 In the app icon 3D tower layout mode, allow selecting the parent node. Fix random crash issues.v1.17: - Fixed ghosting artifacts and rendering issues during app installation and uninstallation. - Fixed abnormal Dockbar icon animations when changing language settings. - Optimized layout settings GUI controls for an…

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data App activity and App info and performance
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 2 groups
0 Sensitive0 Notable3 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A scene desktop system driven purely by a 3D engine. A 3D launcher that runs real-time PBR+IBL on the mobile phone desktop We made a decision that went against "common sense" : not using an existing engine. Almost all the mainstream 3D desktop/launcher products on the market are developed based on general game engines such as Unity or Unreal. This is a reasonable business choice - a mature engine, easy recruitment of talents, and a fast iteration speed. But we didn't take this path. We wrote the renderer from scratch. Based on OpenGL ES 3.2, a lightweight real-time rendering pipeline for mobile desktop scenarios has been constructed. There are no editors, no visual blueprints. It's all C++ and GLSL. Why? Because the Universal Engine is designed for "games". They need to handle scene transitions, physical collisions, animation state machines, script systems... These expenses are necessary in the game but a waste on the desktop. All we need to do is to render a high dynamic range 3D space on the mobile phone screen at 60fps, without frame drops or overheating. For this reason, we have made the following engineering decisions: Self-developed PBR material system Based on the micro-surface model (GGX distribution +Smith geometric attenuation +Schlick Fresnel approximation), it supports the Metalness-Roughness workflow. All material parameters are baked into a custom binary format during the offline stage, with zero parsing overhead at runtime, and directly uploaded to the GPU. 2. Image-based Illumination (IBL) Pre-compute the diffuse reflection Irradiance Map (Irradiance Map) and the specular reflection Pre-filtered Environment map (Pre-filtered Environment Map), in combination with the BRDF LUT, to achieve single-sampling highlight calculation. The ambient light source is taken from the HDR panoramic image. Convolution is completed during the compilation period, and only sampling and calculation are performed during runtime. 3. Customize the 3D asset packaging format Do not use glTF, FBX or OBJ. We have designed a binary layout for GPU rendering: vertex data is aligned by Cache Line, the index buffer adopts a 16-bit/32-bit mixed index, and texture data is directly stored in GPU native Compression Format (ASTC). Load and use immediately, without the need for parsing, conversion, or runtime construction of BVH or acceleration structures. 4. Touch-driven parallax response The desktop is not static. Every touch and swipe will drive the real-time transformation of the viewing Angle matrix. Panning, rotating, zooming - each frame of the scene is recalculating the View-Projection matrix based on user interaction. This is not "switching pages", this is "looking around the world". 5. Asynchronous resource loading and frame rate locking All 3D assets are asynchronously loaded into the video memory when the application starts, and the main thread does not block. The rendering loop is synchronized with the Choreographer, and the frame rate is locked at the device refresh rate (adaptive to 60/90/120Hz) to ensure sliding responsiveness and visual coherence.

What's new

v1.17: - Fixed ghosting artifacts and rendering issues during app installation and uninstallation. - Fixed abnormal Dockbar icon animations when changing language settings. - Optimized layout settings GUI controls for an improved user experience. - Fixed app page offset issues after layout settings changes.

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