App Intel

BeamLoom: Calm Light Puzzle

LiveVertexGroup10 apps · 4.8K installsPuzzleFree · contains adscom.vertexgroup.beamloom

Zen mirror & logic brain game

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
11 Aug 2026
2mo ago
Last update
15 Aug 2026
v1.0.1 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7211 Oct12 Oct13 Oct
11.21.51.7211 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Read Google service settings stored on your deviceread Google service configuration · com.google.android.providers.gsf.permission.READ_GSERVICES

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Some puzzle games want your attention. BeamLoom just wants your company. A quiet grid. A source of light. A flower waiting somewhere in the dark. Turn the rotors between them until the light finds its way, and the whole room comes up with it. That's the entire game. One gesture — tap to turn — from the first level to the ten-thousandth. NOTHING IS RUSHING YOU No timers. No lives. No energy meter. No streak to protect and no red badge waiting when you come back. There is no way to lose a level in BeamLoom, only ways to not have finished it yet. Undo as many times as you like. Take a hint whenever you want one — it costs nothing. LIGHT YOU CAN WATCH The beam isn't a line. It's a slow current of hundreds of soft particles, drifting along the path you've made and bending through corners rather than turning them. Boards begin nearly dark and brighten as you connect them, so progress is something you feel in the room around the puzzle, not just a counter. Every chapter has its own colour world and its own low, warm room tone — dusk, blue hour, overcast clay, moss gold, deep night, first light on water. EASY AT FIRST. THEN NOT. The opening levels are two or three taps. By the late chapters you're reading thirty rotors, most of which aren't on the path at all, with the light crossing over its own track. Five pieces, each introduced on its own and never explained twice: • BEND — a corner. Get it wrong and the light simply stops. • MIRROR — a double-sided blade. It never absorbs, so a wrong mirror still sends light somewhere convincing. • REED — a channel, open along one line only. • VANE — one-way. The same line, reversed, is still shut. • TEE — open on three sides. Splits one beam into two, or merges two into one. IT DOESN'T END Six chapters of handcrafted pacing, then Tide — an endless chapter that keeps generating new boards for as long as you keep playing. • Plays fully offline. • Haptics, sound and motion each turn off independently. • A Stillness mode that quiets the particles and removes the celebration, for playing in bed. Guide the light home.

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