App Intel

Orbitfire: Arcade Shooter

LiveUri Porat2 apps · 47 installsArcadeFree · contains adscom.uporat.orbitblaster

One-tap arcade shooter. The cannon never stops turning. Timing is everything.

Alert me★ WatchOpen in Play ↗
Total installs
6
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
5 Oct 2026
8d ago
Last update
5 Oct 2026
v1.0.0 · 8d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
5.96.97.991010 Oct12 Oct13 Oct
5.96.97.991010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct11 Oct: 012 Oct: 013 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • Collects data Location, App activity and 2 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Orbitfire is a one-tap arcade space shooter built on a single idea: you cannot aim. A cannon sits at the center of the screen and turns. It never stops, it never slows for you, and there is no way to steer it. Tap anywhere to fire along the barrel's heading. That is the entire control scheme. Every shot you land is a shot you timed, and every shot you miss costs you the combo you had been building. TIMING, NOT AIM Most shooting games ask you to point at a target. Orbitfire takes that away and keeps the harder half. Planets ride elliptical orbits at a speed you learn, the cannon sweeps at a speed you learn, and the skill is knowing the instant those two rhythms line up. There is nothing to drag, nothing to steer and no lucky shots — pure reflex and rhythm. Ammunition costs points, so spraying is punished. A clean level is worth far more than a lucky one. FIVE STAGES, THEN THE STORM Each level is five stages, and each stage adds another world to clear. Levels get faster rather than merely busier: the cannon speeds up, the orbits tighten, and the rare planet types start appearing — stars, pulsars, asteroids, comets. Every third level from level 3, the sixth stage is a METEOR STORM. The orbits are gone. Rocks come in from every direction on a twenty-six second clock, most of them crossing harmlessly, a handful aimed straight at your gun. Tap to shoot, or hold to raise a shield that shatters anything it touches — but the shield has a cooldown, and spending it on the wrong rock is how the storm gets you. BOOSTS, WHEN YOU WANT THEM One optional boost per stage, if you choose to watch an ad for it: slow everything down, reverse the barrel's direction, double your score, or make a storm longer and heavier. Nothing is sold for money, nothing is offered mid-stage, and the game never interrupts you to suggest one. PLAY OFFLINE, NO ACCOUNT No sign-in. No energy timers. No paywall, no currency, nothing to buy. Your progress is stored on your own device and goes nowhere else. This is an offline arcade game — no wifi needed to play, and the only thing that ever needs a connection is an ad you chose to watch. WHAT IT ASKS OF YOU One thumb, anywhere on the screen, and the patience to learn two rhythms. A free space shooter with no in-app purchases. Ads appear between levels.

What's new

A one-tap arcade shooter. The cannon never stops turning and you cannot aim - tap to fire, and timing is the whole game. Five stages per level, with a meteor storm every third level where you hold to raise a shield. No sign-in, no in-app purchases, no energy timers. Plays offline.

Growing in Arcade

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