App Intel

Recollect the Study

LiveBrain Game Center for Mental Fitness and Wellbeing9 apps · 9.7K installsEducationalFreecom.ucr.recollectstudy

A battery of working memory training games and assessments

Alert me★ WatchOpen in Play ↗
Total installs
4,257
exact · Play shows 1,000+
Installs / day
0
since last crawl
Rating
3.1★
36 ratings · 19 reviews
Released
31 Jul 2019
7.2y ago
Last update
18 Dec 2025
v2.58 · 10mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
4.2K4.4K4.6K4.8K5K11 Oct12 Oct13 Oct
4.2K4.4K4.6K4.8K5K11 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct12 Oct: 013 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info, App activity and 2 others
  • Data is not encrypted
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive2 Notable2 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
This is the Study Release of Recollect, for scientific research. Recollect is a working memory training game produced by the University of California Riverside (UCR) Brain Game Center for Mental Fitness and Well-being; A research unit focused on brain fitness methods and applications. Recollect is our third installment of memory training games, and is highly premised upon empirical data derived from its predecessors. Recollect maintains the effective framework of previous installments, but takes a leap forward by incorporating additional cognitive challenges and features intended to generalize the effectiveness of the program into a side-scrolling platformer. Recollect has been designed for all age groups interested in fun and effective brain-training. Based on over a decade of cognitive and neuroscience research, Recollect incorporates scientifically supported renditions of N-Back, Item Span, and Multiple-Identity tracking tasks. These tasks are independently shown to improve working memory in a manner that transfers to untrained tasks. Recollect is the product of a multi-faceted research project to answer questions related to working memory improvement, brain plasticity, and issues surrounding attention and reinforcement within cognitive training programs. Players are immersed into a game environment where they must perform and improve upon different cognitive tasks in order to advance to new realms and unlock advanced features. Our cognitive tasks are coupled together in a reward based framework that reinforces user adherence to the program and maintain training efficacy.

What's new

Bug fixes.

Growing in Educational

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