App Intel

Memory Word: Relax Puzzle Game

LiveTrijazel Games3 apps · 16 installsWordFree · contains adsIn-app purchases: $0.99 - $9.99 per itemcom.trijazel.memoryword

A relaxing brain puzzle: flip cards, remember letters, spell every word.

Alert me★ WatchOpen in Play ↗
Total installs
16
exact · Play shows 10+
Installs / day
~1
est. · lifetime avg over 29 days
Rating
—★
— ratings · — reviews
Released
13 Sept 2026
29d ago
Last update
1 Oct 2026
v1.1.0 · 11d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
15.616.717.818.92011 Oct12 Oct12 Oct
15.616.717.818.92011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, Financial info and 3 others
  • Collects data Location, Financial info and 3 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Memory Word is a memory game and a word game at the same time. Every card hides a letter, and remembering where you saw it is the puzzle. Most word games hand you the letters. This one makes you find them first, and then hold them in your head. HOW IT PLAYS Each card carries a letter in a color, and every color belongs to one word. The first letter of each word starts face up. Flip a card to see what it hides, and if it is the next letter of a word, it stays. Finish a word and its cards fly off the board. Clear every word to finish the level. A wrong flip costs a try, so the game rewards attention rather than guessing. That is the whole rule set, and the tutorial teaches it in a single round. What grows from there is the board. A BRAIN GAME THAT STAYS CALM No level is timed. Nothing counts down while you think, nothing punishes a slow turn, and you can sit with a board as long as you like. The music is relaxing bossa nova and the setting is a jungle treehouse, so a session feels like a break rather than a test. It is a puzzle game for adults who want something quiet to do with their attention for five or ten minutes. A brain game that is satisfying without being stressful, and a relaxing word game you can play in bed without winding yourself up. WHAT YOU GET • Hundreds of levels that grow from three short words to a full board • Themed word packs: animals, food, home, nature, travel and more • A daily challenge with a streak and a daily prize, new every day • Four power-ups for when a board will not give: Hint, Mark, Any Order and X-Ray • Hearts, so a lost level is a pause rather than a wall • Three-star scoring on every level • Ruby, a parrot who deals the cards and is pleased when you win • A short tutorial that teaches the rules in one round • Share your daily result with a friend A WORD PUZZLE THAT USES YOUR MEMORY Spelling games test vocabulary. Memory games test recall. Memory Word asks for both at once, which is why a board that looks simple can still take a few minutes of real concentration. If you like word puzzles, spelling games, or the classic concentration card game, this sits between them. It plays well in short sessions. One level is a few minutes, the daily challenge is one puzzle a day, and nothing is lost by putting it down in the middle of a board. WHO IT IS FOR If you already play word puzzles and want one that asks a little more of you, this is that. If you grew up on the concentration card game and never found a grown-up version, this is that too. And if you just want a relaxing puzzle game for ten minutes before bed, the boards early on are gentle and there is no clock anywhere in the game. The difficulty climbs the way a good brain game should: three short words to begin with, then longer words, then more of them on screen at once, until a single board is genuinely worth concentrating on. Memory Word is free to play. Optional rewarded ads give extra power-ups when you run out, and a one-time purchase removes interstitial ads. It works offline, so it is a word game that still works on a plane.

What's new

A fairer daily challenge: the daily puzzle could deal a board bigger than anything in the main game. It is still four words a day, and now never more than twenty cards. Power-ups start where you unlock them: Hint, Mark, Any Order and X-Ray now begin when you unlock them, instead of from a small hidden stock. What the footer shows is what you have, and if you are already playing you keep everything you hold. Plus smaller fixes and polish.

Growing in Word

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