App Intel

Trapbait: Rage Trap Platformer

LiveEKTUKRA CREATORS5 apps · 102.8K installsActionFree · contains adscom.trapbait.trapplatformer

Stickman troll traps, rage levels, unfair spikes. A hard offline platformer.

Alert me★ WatchOpen in Play ↗
Total installs
56
exact · Play shows 50+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
15 Sept 2026
28d ago
Last update
5 Oct 2026
v1.15.2 · 8d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
54.76677.488.710011 Oct12 Oct12 Oct
54.76677.488.710011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • Collects data App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Level 1 is completely honest. Solid floor, visible spikes, a door where the door should be. You will clear it in about twenty seconds and feel good about yourself. That was the setup. Trapbait is a 2D trap platformer built on a single idea: the level looks fair, and then it isn't. Floors vanish halfway through your jump. Spikes drop from a ceiling you already walked under. A wall appears in a corridor you just ran down. The exit door waits patiently until you're close enough to touch it, and then it leaves. Sometimes there are two doors and one of them is red. Every death is your fault in the sense that you chose to trust something. Controls are a floating analog stick and a jump button: tight, precise, and completely deterministic. The traps are the difficulty. The buttons never are. It is a hard game and an unfair one on purpose. If you have ever rage quit a troll platformer, you know the shape of it: the jump is not difficult to execute, it is difficult to believe. Nothing here is impossible. It is not the hardest game ever made, only the least honest one, and every trap is survivable the second time because the level lies the same way every single attempt. It plays offline. No wifi, no signal, no connection of any kind. On a plane, on a bus, in a lift with one bar. Nothing in this game has to phone anywhere before it lets you jump. New levels and new worlds land regularly, and the map has no total on it and no end screen. However far you get, there is one more. It's free, ad-supported, and there is nothing to buy. Checkpoints appear mid-level at no cost. If you want one to be permanent, so deaths send you back there and it survives closing the app, you spend an Anchor, which comes from an optional rewarded video. Never watch one and you can still finish the entire game. Slower, angrier, but finished. FEATURES • Handmade trap levels on a map that keeps growing: meadows, rust works, badlands, rooms in the dark, frozen summits, towers that go up. New worlds keep arriving. • Level 1 plays it straight. Nothing after that does. • Disappearing floors, ceiling spikes, phantom walls, and a door with commitment issues • A red door that looks exactly like the exit, in the exact place the exit should be, and is not the exit • Floating analog stick and a jump button. Precise, responsive, deterministic. No input excuses. • Precision platforming with no random deaths. The trap that killed you will kill you the same way next time, which is how you beat it. • Free mid-level checkpoints; make one permanent with an optional Anchor • No paid unlocks, no premium tier, no pay-to-win. Every level can be finished without watching a single video. • Deaths are instant and restarts are instant, so you can fail at speed • Rising water, rolling balls, ice, conveyors, bounce pads and inverted gravity. The traps keep getting stranger. • Towers you climb instead of run, where the door sits at the top right up until you reach it • Angels that hand you Anchors, right up until they don't • Characters you earn by playing, and one you earn by playing badly: it costs five thousand deaths. • Level names as warnings you'll ignore: Mind the Gap, Look Up, The Door, Don't Look Back, Bait, Low Bridge, Commitment, The Ferry, Last Call • Rage platformer difficulty, for players who like troll platformers, trap games, obby and parkour levels, hard offline games, and being personally insulted by level design • Plays offline with no wifi. Cloud save carries your progress to your next phone. Learn the trap. Die to the next one.

What's new

Trapbait may now ask you for a rating after a big milestone. Never after a death, never over an ad. Fixes and polish.

Growing in Action

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