Towerkeep

LiveAdysan Gaming Studio52 apps · 332K installsCasualFree · contains adscom.towerkeep.game.free

Towerkeep is a classic tower‑defense strategy game.

Alert me★ WatchOpen in Play ↗
Total installs
1,401
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
4 Aug 2026
2mo ago
Last update
17 Aug 2026
v1.0.1 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
1,4001,4011,40211 Oct12 Oct
02505007501,0001,2501,5004 Aug11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Enemies march along the dirt road from the spawn point toward your castle keep. Build guard towers on the **empty ground beside the road** to stop and destroy them. Every enemy that reaches the keep gate costs you lives; **when lives hit zero, you lose**. Survive all waves to clear the level. ### Core Resources - **Gold**: Used to build and upgrade towers. You start with 200 gold, earn more by killing enemies, and passively regain +1 gold every 6 seconds during non-boss waves. - **Lives**: Start at 20 (scaled by difficulty). Each leaked enemy reduces lives; zero lives means defeat. - **Coins**: A persistent cross-level currency earned by playing, spent in the main menu to unlock permanent upgrades. ### Towers (4 types · the Four Guard Towers) | Tower | Cost | Trait | |-------|------|-------| | Archer Tower | $50 | Single-target, fast attack, best all-round starter | | Frost Tower | $55 | Slows enemies on hit, lower damage, for crowd control | | Arcane Tower | $75 | Attack pierces up to 3 enemies at once, long range | | Cannon Tower | $90 | Area splash (AoE) damage, high per-hit damage, slow fire rate | ### Tower Upgrades Each tower can be upgraded to **level 5**, with 5 upgrade paths: 1. **Armor**: Ignore/reduce enemy armor 2. **Damage**: Increase attack power 3. **Attack Speed**: Shorten attack interval 4. **Range**: Extend attack range 5. **Special**: Enhance the signature effect (pierce count, slow strength, splash radius…) Upgrade cost scales with level. At **level 5** you can enable the tower's "auto-cast special". Tap a placed tower to open its info panel and **upgrade** or **sell** it (selling refunds 80% of cost). ### Skills (cast free by watching a rewarded video) - **Barrage**: Deal 50 damage to all enemies on the field - **Frost Ward**: Slow all enemies by 70% for 3 seconds - **War Chest**: Immediately gain 50 gold ### Enemy Types Goblin Grunt, Raider, Iron Brute, Siege Lord (Boss), Shadow Bat (ignores slow and some effects), War Priest (heals nearby enemies), Powder Imp (explodes on death), Death Warden (heals over time), Split Ooze (splits on death), Shieldbearer (shield absorbs damage). ### Difficulty - **Easy**: enemy speed ×1.0, lives ×0.6 - **Normal**: enemy speed ×1.4, lives ×1.0 - **Hard**: enemy speed ×1.8, lives ×1.5 ### Controls 1. Tap a tower in the bottom build bar to enter placement mode (green ring = valid / red ring = invalid). 2. Tap empty ground beside the path to place it; press **ESC or right-click** to cancel. 3. Tap a placed tower → upgrade / sell. 4. Tap a skill button (after watching an ad) to cast the skill. 5. Use the pause button anytime. On defeat you can retry or return to the menu from the results screen; clearing a level unlocks the next one. 6. **Drag up/down on the battlefield to pan the view** and check path segments hidden behind the bottom bar; taps still select/place towers (drag and tap are distinguished automatically, works with touch on mobile).

What's new

Updated the SDK parameters

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