App Intel

Trap the Wizard

Livehagru10 apps · 14.2K installsBoardFreecom.tjger.ttw

This game is based on Ravensburger's 'Coppit'.

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Total installs
257
exact · Play shows 100+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
9 Sept 2017
9.1y ago
Last update
25 Aug 2026
v1.5 · 2mo ago
Countries
0/1
live · checked 2d ago

Install history

exact counter from Google Play
251313.3375.5437.850011 Oct12 Oct13 Oct
251313.3375.5437.850011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Live 0Listed, not installable 1Not listed 0
United States

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Every player has three wizards that start at their respective home field. These wizards are moved as allowed by the number that was diced. If a player reaches a field with opposing wizards he catches them (this is not possible at the special fields that are marked by another colour). The target is to catch as many wizards of the opposing players as possible. A wizard has to move exactly the number that was diced. This move can't be divided between several wizards. The only exception is if a wizard returns into its home field. In that case the remaining points can be used by another wizard. If a six was diced, the player can do yet another move. Every field on the board can take two wizards as maximum (except on the home field). So two wizards of a player can stand on the same field, two wizards of different players can only stand on a special field. It is not possible for a wizard to return into his home field, except he has caught wizards of opposing players. If a wizard returns into his home field than the wizards of the opposing players are taken from the game, own wizards that are also among the caught wizards are freed and start again on the home field. Additionally there is a joker wizard in the middle of the game board. This one belongs to nobody and has a different colour. If any wizard catches this joker he can catch other wizards also on the special fields were catching is not allowed normally. A round is finished if there is only one player left and all the other players' wizards are caught. Every player gets one score per wizard he has caught at the end. A complete game consists of five such rounds. This game was developed by using the tjger framework (http://www.tjger.com).

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