Timber Guard

Live雨过天晴(北京)科技有限公司4 apps · 8.6K installsStrategyFree · contains adsIn-app purchases: $9.99 per itemcom.timber.guard.td

Join the haunted challenge with your crew - last one standing wins!

Alert me★ WatchOpen in Play ↗
Total installs
2,387
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
21 May 2025
1.4y ago
Last update
15 Sept 2025
v1.0.7 · 1.1y ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
2,3862,3872,38810 Oct11 Oct
05001,0001,5002,0002,50021 May 202510 Oct 202611 Oct 2026

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Bring apps to the front or send them to the backgroundreorder running apps · REORDER_TASKS
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Worldbuilding In a magical forest corrupted by dark energy, players act as guardians chosen by the World Tree. Trees serve dual purposes: they are vital resources and seals containing corruption. Over-logging releases monsters, while under-logging suffocates the forest. Players must dynamically balance survival, resource management, and defense through calculated decisions. Three Core Mechanics Dynamic Logging System Environmental Feedback: • Felling trees alters terrain (triggering landslides/new paths) • Risk awakening Treant Guardians (elite bosses) Mutating Resources: • Common Timber: Build basic arrow towers • Tainted Wood: Unlock poison traps (slow HP drain) • Moonlit Timber: Harvestable only during moon cycles, summons spirit sentries Roguelike Evolution Permanent Skill Tree: • Unlock persistent abilities after each death (e.g., "Axe Tempest": 20% chance for AoE damage when logging) In-Run Randomization: • Collect "Ancient Memories" for temporary power-ups (last until next death) Dynamic Difficulty Scaling: Monster wave strength adjusts based on logging efficiency Topological Defense Network Energy Conduit System: Towers require logging-path connections to World Tree roots for power Unique Tower Archetypes: • Resonance Stump: Converts logged wood into rhythm-based sonic cannons • Redemption Gallows: Sacrifice Tainted Wood to summon mobile treants • Growth Ring Trap: Consume Moonlit Timber to create time-warp zones

What's new

Fix Bugs

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