Tidefall

LiveVRM Indie Games1 app · 9 installsSimulationFree · contains adscom.tidefall

Ninety days in a drowned city. Ration it, defend it, decide who gets to stay.

Alert me★ WatchOpen in Play ↗
Total installs
9
exact · Play shows 5+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
6 Sept 2026
1mo ago
Last update
6 Sept 2026
v0.3.1 · 1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234511 Oct12 Oct13 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
891010 Oct12 Oct13 Oct
02468106 Sept10 Oct13 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive1 Notable2 Routine
OtherNotable3

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The sea took Nayabandar in ninety minutes. Fourteen months later, you are holed up in a rotting customs house on the Bund with two strangers, one barricaded window, and ninety days until the monsoon finishes the job. THE TIDE WRITES THE RULES A fourteen-day tidal clock dictates your survival. High tide drowns the streets, funneling the horrors through a single submerged entryway. Low tide exposes the mudflats, ripping open four approaches simultaneously. You can see the whole cycle charted on the wall—and you will never have enough hands to cover the gaps. EVERY SUNRISE IS A ZERO-SUM CHOICE Three survivors. Three vital tasks: fortify the house, scavenge the drowned ruins, or stand watch. You can only ever pick two. Fresh water vanishes fastest, and the sea outside is poison—forcing you to burn precious structural timber just to boil brine into drinkable steam. THE SODDEN ARE NOT CORPSES They walked these markets three months ago. Their lungs are waterlogged, but their pulses still kick. Sunlight and dry air scald their split skin, so they drag themselves from the dark water only after sundown. Every blow landed in the dark is dealt to someone whose name you might still remember. HALLWAY-ROW TACTICAL COMBAT When timber snaps and the barricade fails, combat shifts to claustrophobic corridor defense. Position your team across front and back ranks, balancing reach, knockback, and tactical cooldowns. A breach isn’t game over—whoever can still stand takes up tools for a desperate, turn-based last stand. FIVE FACTIONS ON ROTTING PILINGS The Harbourmasters catalog survivors like salvage. The Ferrymen trade with anyone whose coin isn't wet. The Salt Choir sleep beside the Sodden and wake up breathing—and their quiet faith isn't an act. Buy loyalty from one, and the other four will make sure your next low tide is your last. Dozens of Interlocking Story Beats shaped by tidal shifts and moral collapse. Persistent Hallway Defense where physical injuries and structural rot carry over. Five Distinct Endings. No clean escapes. No righteous path. Just the tide.

What's new

First public release. Ninety days in a drowned city - ration it, defend it, decide who gets to stay. A note before you start: this is a solo-developed game, freshly launched. It's been tested end to end, but you may still hit the odd bug. Reports are read and acted on

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