App Intel

Tic Tac toe

Liveshelke enterprises3 apps · 153 installsStrategyFree · contains adscom.tictactoe_1995

Tic-tac-toe is a classic paper-and-pencil game for two players

Alert me★ WatchOpen in Play ↗
Total installs
25
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
12 Jul 2025
1.3y ago
Last update
20 Jul 2025
v2.0 · 1.2y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
24.430.837.243.65010 Oct11 Oct12 Oct
24.430.837.243.65010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 2 groups
0 Sensitive1 Notable4 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Tic-Tac-Toe: Rules and Discretion in Play Tic-Tac-Toe is a classic two-player game played on a 3x3 grid. Players: One player uses "X" and the other "O". Turns: Players take turns placing their mark in an empty square. Objective: The goal is to be the first to get three of your marks in a row, either horizontally, vertically, or diagonally. End of Game: The game ends when one player achieves three in a row or when all nine squares are filled. If no player has three in a row when the board is full, the game is a draw Here's how discretion is exercised in Tic-Tac-Toe: First Move Advantage: The first player (X) has a slight advantage. If X plays optimally, they can always force a win or a draw. If O plays optimally in response, the game will be a draw. Optimal First Moves: Center: Taking the center square is generally considered the best opening move for the first player (X). It offers the most potential winning lines (four: two diagonals, one horizontal, one vertical). Corners: Playing in a corner is the second-best opening move for X, as it still offers good opportunities for winning. Edges: Playing on an edge as the first move significantly reduces X's chances of winning. Responding to the Opponent: A crucial part of discretion is reacting to your opponent's moves: Blocking: If your opponent has two of their marks in a row, you must place your mark in the third square to block their win. This is a top priority. Creating Forks: A "fork" is a strategic move that creates two separate lines where you can win on your next turn. If your opponent can only block one of these lines, you'll win on the subsequent turn. Creating forks is a powerful offensive tactic. Avoiding Opponent Forks: Similarly, you need to be aware of your opponent's potential to create forks and block them before they can execute. Prioritizing Moves: A player's discretion involves prioritizing moves based on the current board state: Win: If you can win on this turn, do it. Block: If your opponent can win on their next turn, block them. Fork: If possible, create a fork. Block Opponent's Fork: If your opponent can create a fork, block it. Center: If the center is open, take it. Opposite Corner: If your opponent took a corner, take the opposite corner. Empty Corner: Take any available corner. Empty Side: Take any available edge square

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