App Intel

Infinite Drift

LiveInfiniteDrift1 app · 47 installsArcadeFree · contains adsIn-app purchases: $2.99 per itemcom.thibault.Infinite_drift

Dive into a neon cyberspace in this intense isometric endless runner.

Alert me★ WatchOpen in Play ↗
Total installs
47
exact · Play shows 10+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
27 Feb 2026
7mo ago
Last update
18 Apr 2026
v1.1 · 6mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
45.946.948495010 Oct11 Oct11 Oct
45.946.948495010 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location, App activity and 2 others
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Concept and Atmosphere This title is an intense mobile arcade game of the "endless runner" genre, immersing the player in a minimalist retro-futuristic universe. The "Neon Cyberpunk" aesthetic is at the heart of the experience: the world is a dark, infinite void (deep black/charcoal grey), sharply cut by game elements glowing with intense electric light. The "Low Poly" graphics (low polygon count) give the vehicles and scenery an angular, clean look, highlighted by vibrant luminous outlines. Gameplay Loop The game adopts an isometric perspective (tilted top-down view), offering optimal visibility of the track ahead. Immediate Action: The player's vehicle accelerates and moves automatically along a narrow, twisting track. The speed increases gradually, putting reflexes to the ultimate test. Intuitive Controls: Designed for mobile, the gameplay relies on simple touch controls (left/right) to steer the car. Discrete visual indicators on the screen guide the player. The Challenge: The track is scattered with deadly obstacles in the form of glowing neon cubes. Some are stationary, while others fall dynamically onto the path. The slightest contact with a cube or going off-road causes an instant crash, ending the session. The goal is to cover the greatest distance possible to set new records. Progression and In-Game Economy The game features a rewarding progression system based on player performance. Virtual Currency: Every meter traveled during a session is converted into in-game currency. The longer the player survives, the more credits they accumulate. The Garage: Accessible from the clean main menu (which also displays Records and Settings), the Garage is where players spend their hard-earned currency. Vehicle Collection: The game offers a total of 5 distinct "Low Poly" sports cars to unlock. The player starts with a base model (styled like a yellow sports car) and can purchase increasingly high-performance models or vehicles with unique designs. Deep Customization Beyond the vehicles, credits allow for complete aesthetic customization. The player is not limited to the default yellow color. Through the shop, they can purchase different neon color palettes. Changing the color modifies the entire visual atmosphere: the car's glow, the track borders, and the cubic obstacles will all adopt the new chosen hue (electric blue, bright red, toxic green, deep purple, etc.), constantly renewing the visual experience.

Growing in Arcade

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