App Intel

Castle of Ancients

Livetdson13 apps · 389 installsStrategyFreecom.tdson.castleofancients

Pixel tower defense: build towers, hold the road, save the castle. No ads.

Alert me★ WatchOpen in Play ↗
Total installs
11
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
15 Sept 2026
28d ago
Last update
16 Sept 2026
v1.0 · 27d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
10.713.115.417.72011 Oct12 Oct13 Oct
10.713.115.417.72011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct12 Oct: 013 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
One road leads to your castle. Everything that walks it wants the castle gone. Castle of Ancients is a hand-crafted pixel-art tower defense game. Drag a guard post from the side bar, drop it on the grass, and watch a stretch of open road turn into a killing field. Kill for gold, spend the gold on more posts and deeper upgrades, and hold the line to the last wave. FOUR POSTS, FOUR ANSWERS • Archer Tower — fast single-target fire, and the only cheap answer to fliers. • Bolt Yard — explosive bolts that splash, half-blocked by armour, blind to anything airborne. • Barracks — does not shoot much. It sends warriors out to BLOCK the road and hold the enemy still while your towers work. • Monastery — magic that ignores armour completely and slows what it hits. The answer to skeletons and the minotaur boss. Every post has three levels, and every upgrade adds a body — one more archer on the roof, one more warrior on the road. Sell any post back for 60% of what you poured into it and rebuild somewhere better. TWENTY-FOUR KINDS OF TROUBLE Torch goblins march. Barrel goblins sprint. TNT goblins lob bombs at your blockers from out of reach. Skeletons soak damage behind armour. Spiders refuse to stop and fight. Bats fly straight over your blockers and cut the corners. Imps slip past. Ogres and minotaurs simply walk through what killed everything else. On coastal maps, sea monsters swim the waterways to shore and landing rafts ferry infantry past your front line — sink a raft offshore and everyone aboard goes down with it. Armour subtracts straight from damage: arrows take it full in the face, explosions get through half of it, magic ignores it. Nothing is ever fully immune — even the weakest hit still carries 20% through. TWELVE MAPS, TWO WAYS TO PLAY • Story — five missions that unlock one after another, each teaching one idea: a straight road, a road that doubles back, water that squeezes your building space, two columns merging into one, and finally a 79-tile spiral with the keep ringed in the middle and two bosses inside it. • Campaign — seven larger maps, all unlocked from the start, from a windswept S-bend to a three-gate river delta, a 98-tile spiral, a mountaintop keep with one ramp, and a castle beset on four sides at once. Campaign maps come with four dials you set before every run: gold, castle health, enemy strength, and wave count — each with a setting that removes the limit entirely. Play it tuned tight, or turn on infinite gold, an immortal castle and endless waves and just see how far the road goes. BUILT FOR TOUCH Drag a card with one finger and drop it where you want it, or tap the card then tap the tile. Pinch to zoom, one finger to pan the big maps. The touch layout is not the desktop layout with bigger buttons — the cards are taller, the drag threshold is wider, and the tower ghost lifts well clear of your fingertip, because your hand covers exactly the tile you are aiming at. NO STRINGS Plays fully offline. No ads. No in-app purchases. No account. No timers, no energy bars, nothing to wait for and nothing to buy. Pause any time, and the game remembers the run you were in the middle of. Six languages: English, Tiếng Việt, Español, Français, 中文, 日本語. ## What's new (release notes, max 500) First release. • 5 story missions and 7 campaign maps • 4 guard posts, 3 upgrade levels each • 24 enemy types, including fliers, sea monsters and landing rafts • Campaign rules you set yourself: gold, castle health, enemy strength, waves • Full touch controls, plays offline, no ads and no in-app purchases

What's new

Release V1

Growing in Strategy

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