App Intel

Swordpile: Idle Merge RPG

LiveAnvilbyte Studios1 app · 24 installsRole PlayingFree · contains adsIn-app purchases: $1.99 - $59.99 per itemcom.swordpile.game

Merge swords into absurd swords. Your pile fights on while the app is closed.

Alert me★ WatchOpen in Play ↗
Total installs
24
exact · Play shows 10+
Installs / day
~1
est. · lifetime avg over 21 days
Rating
—★
— ratings · — reviews
Released
21 Sept 2026
21d ago
Last update
9 Oct 2026
v1.0.17 · 3d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
23.430.136.743.45011 Oct12 Oct12 Oct
23.430.136.743.45011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App info and performance, and Device or other IDs
  • Collects data Location, App activity and 2 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Two rusty swords make an iron one. Two iron make steel. Twenty tiers later a Godforged warhammer is swinging for you while your phone is in your pocket. That is the whole game: hold a weapon, drag it onto its twin, watch the pile get absurd. Ten dungeons, all fighting at once, all still fighting after you close the app. FORGE SOMETHING RIDICULOUS • Twenty tiers, Rusty to Absolute. Every tier changes the colour, the silhouette and the ornament, so a full bag is readable without reading a single number • Six weapon types with a real edge each: swords shred armour, knives crit, spears hit hardest on a fresh enemy, axes finish wounded ones, warhammers carry overkill into the next kill, claws build a combo • At tier 12 a weapon awakens its type's signature skill and starts casting it on its own • Merge two Absolutes and they fuse into one Awakened weapon. Gate bosses in the last three dungeons very occasionally give up a Mythic, a class that arrives two whole tiers above anything you can merge to • Ten named uniques, one per dungeon, from that dungeon's final boss and nowhere else • Eighteen traits to find, choose for gold, and move off a weapon you don't want onto one you do TEN DUNGEONS, ALL SWINGING AT ONCE • From the Whispering Meadow to the Godsgrave Abyss, every dungeon you staff fights full-time, and staffing a second one never slows the first • Every tenth wave is a boss gate on a timer: a gear check, not a bigger wall of health • From the third dungeon on, gate bosses cycle armour phases and weak windows. Tap a boss in its window and your whole loadout fires an extra burst • Run the timer out and you lose nothing but a few waves. Your garrison keeps farming below the gate until you come back stronger • Field four weapons of one type in a dungeon for a set aura, stronger at six copies and again at eight • Clear all ten dungeons and the Abyss opens below the Map: one endless descent with its own battle slots and its own rule of the week. It is separate from the tenth dungeon, The Godsgrave Abyss IDLE THAT ACTUALLY IDLES • Your garrisons keep fighting for up to four hours with the app closed, and auto-merge keeps its cadence • Come back to a summary: gold, kills, merges done • No energy meter, no lives, no wait timer between you and your own bag • Portrait, one hand, and it saves itself on the device REFORGE, AND COME BACK BIGGER • Trade a run's wave progress for Embers and keep every weapon you own, tiers, traits and honing intact • Spend Embers in the Forge on permanent upgrades that never reset: damage, gold, attack speed, crit, armour piercing, drop luck, bag slots, and more • Thirty artifacts, weapon mastery ranks, garrison upgrades, daily objectives, and a collection log that fills itself in as you play • Clear a dungeon and its waves never stop. Push that endless tail far enough and Mythics and that dungeon's own named weapon start turning up out there YOUR PILE SURVIVES A NEW PHONE • Back up to Google Play Games, restore on the next device • Manual export and import are there too HOW IT TREATS YOU • Ads are one banner and two rewarded videos you choose to press. Nothing interrupts a fight • Every purchase is optional. Nothing in the store is needed to finish the game Your pile awaits.

What's new

Speed Surge rework: each video adds 15 minutes, banked up to an hour. A cleaner battle screen and a better tablet layout. Purchases now live in the Shop. Bug fixes and polish.

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