App Intel

Subila

LiveSubila1 app · 43 installsProductivityFreecom.subila.app

Tasks without drama. Habits for life.

Alert me★ WatchOpen in Play ↗
Total installs
43
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
13 Aug 2026
2mo ago
Last update
13 Aug 2026
v1.0.6 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
424446485011 Oct12 Oct13 Oct
424446485011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info
  • Data is not encrypted
  • You can ask for your data to be deleted
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

15 in 5 groups
6 Sensitive3 Notable6 Routine

What this app can do with your phone

  • Record sound using your phone's microphone
  • Read photos, videos, and other files saved in your phone's shared storage
  • Add, change or delete photos, videos and other files in your phone's storage
  • Show its own windows or bubbles on top of other apps you are using
Photos/Media/FilesSensitive2

Access to photos, videos, music and other files stored on your device

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
StorageSensitive2

Access to files, photos and media saved on your phone's storage

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
MicrophoneSensitive1

Access to your phone's microphone to record sound

  • Record sound using your phone's microphonerecord audio · RECORD_AUDIO
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherSensitive9

Access to miscellaneous device features that don't fit other categories

  • Show its own windows or bubbles on top of other apps you are usingdraw over other apps · SYSTEM_ALERT_WINDOW
  • Change volume and choose which speaker or headset plays soundchange your audio settings · MODIFY_AUDIO_SETTINGS
  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Todos hemos estado ahí. Cada tarde. Sin falta. No es culpa tuya. No es culpa de tu hijo. Es que nadie nos dio un sistema que funcione — uno que los niños quieran usar y que no dependa de amenazas ni de que tú estés encima todo el tiempo. La economía de fichas: ciencia convertida en juego. Definición científica La economía de fichas es una técnica de refuerzo positivo donde los niños ganan puntos (fichas) por completar tareas o mostrar conductas positivas, y los canjean por recompensas elegidas por ellos mismos. Originada en el condicionamiento operante de B.F. Skinner (Harvard, 1938) y validada clínicamente por la American Psychological Association para el desarrollo de hábitos en niños de 4 a 16 años. Subila convierte esta técnica en una experiencia digital que los niños adoran y los padres pueden gestionar en segundos. "Sin gritos. Sin negociaciones. Solo acuerdos claros que todos entienden." La economía de fichas funciona porque activa tres mecanismos cerebrales que generan motivación duradera: el refuerzo positivo inmediato, la autonomía en la elección de recompensas, y la repetición durante la ventana crítica de desarrollo neuronal (4–16 años). Es una de las técnicas de modificación de conducta con mayor respaldo empírico disponibles para familias. Desarrollada en Harvard por B.F. Skinner en 1938 y validada clínicamente durante más de 60 años, es recomendada por la American Psychological Association como primera línea de intervención para el desarrollo de hábitos en niños. Refuerzo positivo inmediato Cada ficha ganada activa el circuito de recompensa del cerebro en el momento justo. No como una pantalla o el azúcar — sino creando una asociación duradera entre esfuerzo y satisfacción que el niño interioriza como propia. Skinner, B.F. (1938). The Behavior of Organisms. Harvard University Press. Autonomía en la recompensa Cuando el niño elige su propia recompensa, la tarea deja de ser una imposición y se convierte en un contrato que él mismo firmó. La autonomía percibida es el motor más potente de conducta sostenida. Deci, E.L. & Ryan, R.M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. Springer. Ventana crítica de desarrollo Entre los 4 y los 16 años, la corteza prefrontal está en plena formación. Las rutinas establecidas en este período no son solo hábitos — son circuitos neuronales que duran toda la vida.

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