App Intel

Stick-A-Shot: Archery Puzzle

LiveExecutive Orders1 app · 11 installsPuzzleFreeIn-app purchases: $0.99 - $9.99 per itemcom.stickashot.app

260 hand-built archery puzzles. No ads, no timers, no lives to wait for.

Alert me★ WatchOpen in Play ↗
Total installs
11
exact · Play shows 10+
Installs / day
~0
est. · lifetime avg over 49 days
Rating
—★
— ratings · — reviews
Released
24 Aug 2026
2mo ago
Last update
6 Sept 2026
v1.5.6 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
10.713.115.417.72011 Oct12 Oct12 Oct
10.713.115.417.72011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Draw. Adjust. Release. Stick-A-Shot is a physics archery puzzle. Every level asks one question: what is the single shot that gets this arrow to that target? Sometimes the answer is obvious. Usually it isn't. NO ADS. NOT ONE. No banners. No interstitials between levels. No video you have to sit through to keep playing. No energy meter, no lives, no timers, no waiting. Open it, play for as long as you want, put it down. That's the whole deal. 260 LEVELS, PLACED BY HAND Not generated. Not padded out to hit a number. Every level was built by hand and verified solvable before it shipped, so when a shot fails it is because of the shot, never because of the level. THIRTEEN WORLDS THAT FIGHT BACK Each one introduces something new and then spends twenty levels making you good at it. - The Storm: crosswinds that push your arrow off line the whole way down - Moving Day: targets that bob, rotate edge-on and shrink - The Brick Wall: stacks, ledges and walls you knock over to open a lane - The Inferno and The Magma Chamber: lava vents that erupt on a rhythm you have to read before you fire - The Frozen Summit: glacial ice hanging in the sky, and avalanches on a six-beat cycle you learn to slip under - Spring Heights: swinging pendulums you set moving yourself - The Keepers: everything at once, and two clocks that have to agree EASY TO CLEAR. HARD TO MASTER. Hit the red ring and you move on, so you are never stuck. Gold is a different game entirely - three stars are earned. And a dead-center black eye is rarer still, and it pays in rubies you cannot get any other way. THE DRESSING ROOM Earn coins by playing and spend them on your archer. Bows, arrows, hats, outfits, skins and emotes, across seven shelves. Try anything on for free, spin him around, see it before you buy it. Nothing you wear makes a shot easier. It is pure style. EXPLOSIVE ARROWS The Bomb pops on impact and takes one obstacle with it. The TNT sits, sweats, and rides whatever it sticks to before it goes. Swap arrows mid-level from the quiver - plain arrows are always there, always free, and never run out. THE BOSSMAN Level 260. Past the fire vent, through the gap in the sky, into the sore while his arms are up. One clean hit drops him. You will not get it first try. Plays offline. Fits in a coffee break or a whole evening. Optional in-app purchases are available for diamonds, which buy cosmetics and explosive arrows. Diamonds never buy stars, never unlock levels, and never make a level easier to master. No loot boxes, no gacha, no random paid rewards.

What's new

Shop and menu UI fixes.

Growing in Puzzle

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