App Intel

Backrooms Level 0: The Lobby

Livestar-moon games2 apps · 20.6K installsAdventureFreecom.starmoon.lobby

Wake up in Backrooms Level 0. No combat. No jump scares. Just the hum.

Alert me★ WatchOpen in Play ↗
Total installs
9,142
exact · Play shows 5,000+
Installs / day
+28
since last crawl
Rating
—★
— ratings · — reviews
Released
14 May 2026
5mo ago
Last update
14 May 2026
v1.0.0 · 5mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
9.1K9.3K9.6K9.8K10K10 Oct11 Oct12 Oct
9.1K9.3K9.6K9.8K10K10 Oct11 Oct12 Oct

Installs per day · last 90 days

012.52537.55011 Oct12 Oct12 Oct11 Oct: 2812 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive2 Notable3 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You wake up on damp yellow carpet. The fluorescent lights hum overhead. There are no signs, no maps, no voices. Only walls — and the sense that they were not arranged this way a moment ago. Backrooms Level 0: Yellow Halls is a single-player, first-person horror exploration game designed from the ground up for mobile. No combat. No cheap jump scares. Just a quiet, mounting wrongness as you piece together how this place behaves — and how to leave it. — THE EXPERIENCE — • A focused ~10-minute path through Level 0, the original Backrooms. • Endless yellow halls, soaked carpet, buzzing lights — the look fans of the lore will recognize on sight. • Pick up items, read the space, solve quiet environmental puzzles to open the way deeper. • A single entity haunts the dark. You cannot fight it. You can only manage your light, your distance, and your nerve. — BUILT FOR YOUR THUMBS — • Designed for landscape mobile play, one-handed or two-thumb. • Every interaction is a tap or a hold. No twitch reflexes required. • Short, complete sessions — pick up, play, put down. — ESCALATING REVELATION, NOT JUMP SCARES — We follow four design pillars: • Mobile-first pacing • Escalating revelation (sound before shadow, shadow before entity) • Space as story — no NPC monologues, no diaries dumping lore • Opaque rules — you learn this place by watching it The first 90 seconds are safe. By minute five, you will start distrusting doors. By minute seven, something will be in the hall with you. You will not be told what to do. You will figure it out. — FOR FANS OF — The Backrooms (Kane Pixels), Inside the Backrooms, liminal-space horror, slow-burn first-person dread, SOMA-style environmental storytelling on a phone-sized canvas. — A NOTE ON CONTENT — No gore. No blood. No flashing strobes used as a scare device. The horror here is psychological, atmospheric, and quiet. Headphones strongly recommended. The Backrooms aren't trying to kill you. They're trying to keep you.

What's new

Level 0 — The Lobby is here. Wake up. Walk. Listen. Leave (if you can). This is our v1.0 launch — feedback and bug reports welcome.

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