App Intel

Pulsewall

Liveservibrain1 app · 4 installsArcadeFreecom.servibrain.pulsewall

Break the wall. Six worlds, 120 levels, one thumb. No timers, no lives to buy.

Alert me★ WatchOpen in Play ↗
Total installs
4
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
11 Sept 2026
1mo ago
Last update
11 Sept 2026
v1.0 · 31d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
3.94.24.54.7510 Oct11 Oct12 Oct
3.94.24.54.7510 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive0 Notable2 Routine
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A brick breaker built for one thumb and a portrait screen. Drag anywhere along the bottom - the paddle comes to your thumb, not the other way round. Everything else is aim, angle and nerve. 120 HAND-BUILT LEVELS Six worlds, each with its own look, its own soundtrack and its own idea of what a wall should do. Neon Dawn opens gently. The Abyss does not. Every level was placed by hand, not generated - the difficulty curve is a designed thing. TWELVE KINDS OF BRICK Armoured, reinforced and steel take more than one hit. Explosive clears its neighbours. Phase, teleport and mirror do not stay where you left them. Regen repairs itself if you are slow. Adaptive learns. Every type reads by its face marking as well as its colour, so the wall stays legible in greyscale and to colour-blind players. FIVE BOSSES One closes each world after the first. They have phases, they vent, and they punish patience differently from how they punish haste. EIGHT POWER-UPS Multiball, wide paddle, laser, sticky, slow motion, fireball, shield, magnet. They drop less often as the worlds get harder, and in the last world they stop dropping at all. A SOUNDTRACK IN ONE KEY Every sound in the game is synthesised and written in A minor pentatonic, so a long combo run plays as a musical phrase instead of a pile-up, and nothing you do can clash with the music underneath it. ECHO An operator who talks to you when there is something worth saying, and stays quiet when there is not. PLAYS OFFLINE No connection required. No energy timers. No lives to wait for or buy. COSMETICS Paddle and ball skins earned with in-game currency. They change how the game looks, never how it plays.

What's new

- The name field on the menu now reads "Tap to set name" rather than a placeholder, and tapping it works. - Map, Shop, Settings and Daily each have their own icon instead of four identical ones. - The daily reward no longer opens by itself on a first launch.

Growing in Arcade

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