App Intel

Scifa

LiveELSAYED TALAT8 apps · 2 installsCardFreecom.scifa.app

Slide a cat between three windowsill spots to dodge everything falling past.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
4 Oct 2026
8d ago
Last update
4 Oct 2026
v1.0 · 7d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow
Not enough history yet — check back tomorrow

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 2 groups
0 Sensitive0 Notable3 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Scifa is a dodger built around a simple inversion — everything that falls is a hazard, and only one object is worth touching. The setting is a windowsill in daylight — pale frame, dark wooden sill, a city skyline outside and a dark room behind — while objects rain down from the floors overhead. 🎮 HOW TO PLAY Move the cat one spot at a time by swiping, or by tapping whichever half of the screen you want to go to. There are three spots along the sill and the cat steps between neighbours only, never jumping across. The four falling objects — terracotta flowerpot in flower, blue-banded porcelain vase, football and basketball — appear with equal probability, a quarter each. Contact with any of them costs one heart out of five, and there is no way to heal. The single object worth reaching for is the 1x token — a white disc inside a bright green ring. ⚡ GAME MECHANICS Base fall speed is 620 pixels per second; every six seconds the multiplier ticks up by 0.1, capping at 3.0, which is 1860 pixels per second. Grabbing a 1x token resets the multiplier to 1.0 on the spot, which is the only way to calm the falling speed back down. Tokens arrive every four to seven seconds on an independent timer that ignores the difficulty entirely. Spawn density is a separate ramp that the token does not touch: objects start 1.8 seconds apart and close up to a permanent floor of half a second after about 78 seconds. Because hits are tested across the whole path travelled each frame, nothing slips through the cat at high speed. 📊 SCORING SYSTEM The game keeps two separate tallies. WinScore, the headline number, simply adds one for every object you let past without contact. A second, quieter points total collects 10 for every second you survive, another 10 for each object dodged, and 50 for each 1x token taken. Getting hit costs a heart but never costs points. 📱 FEATURES AND STATS A four-item menu offers Play, Statistic, About and Exit. While you play, WinScore sits top-left in yellow, the live multiplier top-right in red, five hearts run across the middle, and the row underneath tracks tokens taken and elapsed time. In the dark interior beneath the sill, two lines of help explain the controls and the purpose of the token. Run History lists your best score and total runs, then every attempt with its score, duration, token count and date. The end-of-run screen reports final score, seconds survived and tokens taken, and offers Play Again or Back to Menu. History is kept locally; the game never sends anything anywhere. Swipe-or-tap lane control. Portrait only. Completely offline — no sign-in, no network needed.

Growing in Card

Category →